Andy's Dirtside II Web Page

4 posts ยท Sep 22 1996 to Sep 23 1996

From: Andrew Cowell <cowell@c...>

Date: Sun, 22 Sep 1996 18:04:38 -0400

Subject: Andy's Dirtside II Web Page

I finally went through my huge backlog of interesting ftgzg-l messages
and took out the DS2 rules listed there that were missing from my page
(http://www.cs.utk.edu/~cowell/min/ds2/) and added them.  They are
marked as new, you can't miss them. You can laugh at me; some of these are
from '95. <:)

Hopefully, I'll be able to go through and do two more things soon: consolidate
the Q&A's from the list, and the contempory vehicle thread from some time ago.
This will take a bit more work, though, so it may be a while. Has anyone been
keeping a list of the Q&A's from the list already?

If anyone has anything interesting along this vein, let me know.

PS: I'm also working on the vehicle generator. I've taken a bunch of
suggestions and noted errors from people on the list, and am completely
rewriting it. Let me know if there's something you would like to see in it.

From: Alex Williams <thantos@d...>

Date: Sun, 22 Sep 1996 22:09:03 -0400

Subject: Re: Andy's Dirtside II Web Page

> PS: I'm also working on the vehicle generator. I've taken a bunch of

Two things, primarily:

a) It'd be /nice/ if it ran on some flavour of UNIX I have access to;
my sense of asthetics won't allow me to bring Windows or its ilk into my
house.

b) Comments; in the design systems in the past its been assumed that the
mechanics speak for themselves, but myself, given the variety of
things the APSW alone /could/ be, I want a few lines on some designs
to discuss what they /are/.  Maybe a long version with comments and
open format and one that replicates DSII's battlecards as an alternate.

From: Andrew Cowell <cowell@c...>

Date: Mon, 23 Sep 1996 01:13:59 -0400

Subject: Re: Andy's Dirtside II Web Page

In message <9609230209.AA03587@zeorymer.alf.dec.com>, Alex Williams writes:
> > PS: I'm also working on the vehicle generator. I've taken a bunch

I'm not sure what the problem here is. The current program is in Perl, which
is widely used on UNIX boxes. It's a stand alone program which is called by a
WWW front end. I've made it available to people who've asked for it. I don't
have any plans to make the current version run from the command line, although
it wouldn't be too difficult, since the web front end is a) easy to use, and
b) easy to distribute.

> things the APSW alone /could/ be, I want a few lines on some designs

This is the most common request, and will definitely be added. As to
describing specifically what the APSW is, you'll have to do that in the
general description. Also, the new version gets away from things
like W-2xHKP/3-FT and has a more human-readable output although the
"open" format will remain the same except for that.

> open format and one that replicates DSII's battlecards as an

The new version will have the option for something like the battlecards. It
won't be a nice, graphical reproduction because I understand software to do
that may already be in the works, but it will probably follow a similar
format.

From: Alex Williams <thantos@d...>

Date: Mon, 23 Sep 1996 10:10:29 -0400

Subject: Re: Andy's Dirtside II Web Page

> In message <9609230209.AA03587@zeorymer.alf.dec.com>, Alex Williams

Yipes, pardon me, I was under the mistaken perception we were talking
about a stand-alone program rather than an overhaul  of the current
Web-based one; mea culpa, mea maxima culpa.

On the other hand, sometimes I want to put together some DSII vehics without
having to fire up Netscape or Lynx as a frontend and without having my Net
connection up; at times like this it'd be useful to have it locally on a
standalone interface.

> This is the most common request, and will definitely be added. As to

Excellent, human readability is a Good Thing, you betcha.:)

Another handy thing to have would be a continuous update of how many
spaces you have left on the building-page instead of having to submit
it to see you've got one too many spaces in use.

Thought number two, have Cargo, Vehicle and Infantry
(Standard/Powered) Storage as an optional declaration; that'd allow
someone, like myself, say, to actually declare such things in the building
process.

> The new version will have the option for something like the

Now, if only whoever's doing the graphical version will have his
system take /your/ short-format vehicle descriptions as input ... hmmm
...