Zombie Messages

3 posts ยท Dec 3 2000 to Dec 4 2000

From: Peter Mancini <peter_mancini@m...>

Date: Sun, 3 Dec 2000 14:59:37 -0500

Subject: Zombie Messages

Actually, I am not sure why this came up now. I had originally sent that
message WEEKS ago. There must have been something weird about the SENDMAIL
account on the machine this list is hosted on and it just got flushed from the
cache.

Anyway, after I sent that message I realized that the real solution was not
just vector adding but also much better sensor rules. Right now all ships in
the game are visible, 100%. Adding sensor and target solution rules will
balance this out. Also, missiles should be spoofable just as they are in real
life.

--Peter

[quoted original message omitted]

From: Peter Mancini <peter_mancini@m...>

Date: Sun, 3 Dec 2000 15:30:39 -0500

Subject: Re: Zombie Messages

Actually, I've worked out my own system that looks at the profile of the ship
(radiation from thrust, weapons, sensors minus ability to mask such with
stealth technologies.) What I really need to do is finish my computer
simulation of this so it can be played without a referee (namely me most of
the time.)

--Peter

[quoted original message omitted]

From: Peter Mancini <peter_mancini@m...>

Date: Mon, 4 Dec 2000 10:05:03 -0500

Subject: Re: Zombie Messages

No, UNLESS you are trying to argue that all ships have exactly the same
anti-missile spoofing capability reguardless of nation or alien race.
--Peter

[quoted original message omitted]