> Andy wrote:
[snip]
> Hmmm. Playing FT is so much simpler than playing DS or SG, in setup
Yes, I'm sure he could with a bit of help. One suggestion (which can also be
used in any FT game if one player hates order writing) is to let the adult
player write orders as normal, then the youngster moves his ships (without
orders), then the adult moves his in accordance with orders written. Keeps the
game structure intact, and should work OK provided you are not using
complications like fighters, missiles etc (which I assume you wouldn't with a
young player anyway).
Another thing I like to do, since I was using chopped micromachines for FASA's
Battlestar Galactica, is put color running lights (red dot for port, green dot
for starboard). It can really help when your ship is changing aspect, and
difficult to recall whether the direction you wish to turn is right or left ON
THE SHIP. Letters would work (L R), but TURNING RED 2 has a certain ring, and
you can always use pink and green highlighters on the turn sheet to make
columns for left and right turns.
On the other hand, the aids eventually seem more necessary for me than the
kids. Damn, they can be quick! ;->=
The_Beast
> Andy wrote:
could
> play this, if I let him move directly instead of writing orders.
My daughter(who was four at the time) and I played the first scenario in the
book, with the three destroyers against the two light cruisers. She cleaned my
clock the first time. So we played again, I decided not to hold back this
time. I did better by managing to kill one of her ships before losing the last
of my fleet. Oh well, she consistantly beats me at space hulk too.
> Andy wrote:
could
> play this, if I let him move directly instead of writing orders.
Sounds like you've got a bright youngster there, Tony (no wonder the NAC has a
lot of female Captains....)