From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sat, 15 Jun 2002 09:56:53 +0200
Subject: Re: ye olde chitless game!
[quoted original message omitted]
From: KH.Ranitzsch@t... (K.H.Ranitzsch)
Date: Sat, 15 Jun 2002 09:56:53 +0200
Subject: Re: ye olde chitless game!
[quoted original message omitted]
From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sun, 16 Jun 2002 01:18:12 -0400
Subject: ye olde chitless game!
I was thinking about some of the ideas tossed around. I'm working out my own
twist. We do find chits ugly up the photos, and if there was a good way to do
away with them, that'd be great.
Figures mounted on pennies. Bottom of penny
has space to mark quality of figure/unit &
leadership of figure/unit.
1" washer (with space in center for penny) is used to place squad leader on.
Serves dual function of illustrating who is squad leader and provides extra
space for other indicators.
Penny with some empty mags or shell casings or whatever is used to indicate
activations. No penny = has not activated. Penny = activated. Set beside unit.
In position indicated by a stand with some tree branches or a fair sized (but
not too large)
rock - something you could take cover behind.
Instead of being an independent counter, this could be the washer used by the
command figure.
Wounded... ideally wounded figures like the NSL wounded figures. Maybe I'll
work on making some for the other nationalities. Dead.... well, you can just
take them off the board or you could use a dead figure. Or a body bag, though
I prefer a dead figure.
Suppression would be a penny with a small
crater on it. Several of these could indicate 1-3
suppressions, place around the unit.
The only tough one is confidence. I like the "bare washer" (CO), some "low
grass" (ST), "med grass"(SH), "high grass and shrubs" (BR), "discarded gear"
(RO). That would mean
that the in-position counter should be separate
from the washer surrounding the SL. But that's not a big issue.
I prefer not to use smoke, as burning vehicles and popped smoke frequently
appear on our battlefield.
The only other counters that I want to represent that I can think of:
1) an overwatch counter - maybe a range stake
on a penny placed in the direction the unit is watching....
2) EW counters - dunno. No good idea leaps to
mind.
3) Ammo - pennies with 1, 2 or 3 munitions on
them (stolen from model kits, etc)
4) Dummies - Shrub on a base.
5) CDMs - Can make these on a penny easily
enough.
6) Buried mines - Same. Easy to represent on
a penny. 7) Lettered markers. Dummies which, when turned over, contain a
letter marker on the bottom. 8) Fire counters.... smoke rising from a penny or
quarter, bottom half painted bright
orange/red, top painted black.
9) Last stand - appropriate national or unit
emblem on flag pole (frayed and torn if possible) mounted on penny. Flags
don't really have any other place, but this seems like one ("Here we plant our
flag, and here we hold or
die.....").
10) Smoke - Larger Smoke (cotton batten)
11) MAK or HEF - MAK should be a pile of
small craters on an appropriate template (maybe hardboard or polystyrene) and
HEF should have fewer, larger craters
12) Booby Trap - some punji sticks sticking
through some grass on a penny
13) Drone - actual drone model
14) Imm - a few broken track sections, a spare
road wheel
15) Dis - some smoke (small amounts) curling
from around the turret
16) Sys - dunno
17) Destroyed - some dark smoke (with the fire
effect) all over and the turret popped off.... vehicle engulfed
18) Decoy - small missile or flare on brass rod
and flocked washer.... something that looks like a decoy might
19) Sniper - sniper figure
20) Hover - obvious from vehicle base
(Hover/Flight have separate stands, landed is
obvious with no stand)
21) Turn - not required. Use a die or something
off at the edge of the board. Or use a pile of gravel (one big rock per turn)
on a board corner.
22) Panic - dunno.
Those are my ideas. I think I'm gonna try to put some of them into play before
my next game.
Tomb.
From: Beth Fulton <beth.fulton@m...>
Date: Sun, 16 Jun 2002 15:40:16 +1000
Subject: RE: ye olde chitless game!
G'day, > 2) EW counters - dunno. No good idea leaps to You could buy some of the sat dishes that come with the TV crews etc from Eureka, Nic is good about selling that kinda stuff separately. Just pop one of those on a base or something. Cheers
From: Katie Lauren Lucas <katie@f...>
Date: Sun, 16 Jun 2002 20:52:18 +0100
Subject: Re: ye olde chitless game!
> 22) Panic - dunno.
From: Michael Brown <mwbrown@s...>
Date: Sun, 16 Jun 2002 13:23:35 -0700
Subject: RE: ye olde chitless game!
Instead of washers, how about plastic Poker chips? Cheap, come in a bunch of colors, and easy to paint. Blu-tack the figure to the center. Michael Brown [quoted original message omitted]
From: Allan Goodall <agoodall@a...>
Date: Mon, 17 Jun 2002 10:54:04 -0500
Subject: Re: ye olde chitless game!
On Sun, 16 Jun 2002 01:18:12 -0400, "Thomas Barclay" <kaladorn@magma.ca> wrote: > 1" washer (with space in center for penny) is I find that my figures already have an identifiable squad leader. I'm having problems envisioning this, Tom. I wouldn't have thought a 1" washer would have enough room for a penny and the figure. > Wounded... ideally wounded figures like the NSL How would you make them? I was thinking that, considering how many you'd need, I'd make some sort of marker with a red cross "satchel" on it. This would denote a casualty. I thought that a washer with a red cross satchel and spent bandages (not sure how I'd do this) could be placed below the wounded figure to denote it was wounded. Dead, well, as you say, just take the figure off the board. > Suppression would be a penny with a small To save space, you may want to make markers with 1, 2, and 3 craters, denoting different levels of suppression. (Personally, though, I like the single crater markers as they are easier to add and remove.) > The only tough one is confidence. I like the I recommend different coloured grass, as it may be hard to tell at a glance "low grass" from "medium grass". I also have trouble finding model railroad terrain around here, other than your typical Woodland Scenics turf. So, I'd probably go for the different numbers of rocks to denote confidence. > I prefer not to use smoke, as burning vehicles Very good point. > The only other counters that I want to represent What's a "range stake"? What does it look like? > 2) EW counters - dunno. No good idea leaps to Can you get small dish antennas? Mounting these on pennies would work. You might be able to make something out of wire (I'm thinking of some sort of "whip" antenna, perhaps attached to a box to represent EW gear). Or a miniature "laptop" kind of device. I had some luck making a book out of Super Sculpey for 25mm scale. Perhaps something similar in the form of a laptop would work (small keyboard, screen, maybe a whip or loop antenna, something like that). > 4) Dummies - Shrub on a base. How _would_ you represent a buried mine or CDM on a penny? A CDM would look like a little claymore mine or something? What about a burined mine? Just a patch of earth with a mound on it, or would you make a little disk that looked like a round mine lying on the ground? > 7) Lettered markers. Dummies which, when Dummy markers for mines are indistinguishable from dummy markers representing hidden squads, etc. in SG2. You'll want to write "mine" or "CDM" on some, too. Once flipped over replace with the required marker. > 14) Imm - a few broken track sections, a spare Oh, that's good! > 15) Dis - some smoke (small amounts) curling I imagine a computer screen that is blanked out. Not exactly the sort of thing you want just sitting on top of a vehicle. How about some sort of open hatch? Represents the crew having to stick their heads out to see. That might be feasible for some of your vehicles. Or you can make Dis, Imm, and Sys the same marker (some smoke on a penny, or your tracks broken marker) and place "Sys", "Dis" or "Imm" on the bottom of the marker. This has an added game effect of opponents not entirely sure what's wrong with the vehicle, just that it's sitting there (or they could be allowed to lift it up and look at it). > 19) Sniper - sniper figure Jon now makes a Ghillie suited NAC marine figure. I bought a couple of these to use with my Japanese Corp Mercs as the figure looks "generic" enough. > 22) Panic - dunno. Spare gear thrown away? That's what you're using for routing, isn't it? I'll probably go with rocks to denote confidence so this might work for panic.
From: Allan Goodall <agoodall@a...>
Date: Mon, 17 Jun 2002 10:54:15 -0500
Subject: Re: ye olde chitless game!
> On Sun, 16 Jun 2002 15:40:16 +1000, Beth.Fulton@csiro.au wrote: > You could buy some of the sat dishes that come with the TV crews etc Great idea! I didn't know that Nic would sell that stuff separately.
From: Katie Lauren Lucas <katie@f...>
Date: Mon, 17 Jun 2002 23:07:07 +0100
Subject: Re: ye olde chitless game!
> On Mon, Jun 17, 2002 at 10:54:04AM -0500, Allan Goodall wrote: <kaladorn@magma.ca> > wrote: I > thought that a washer with a red cross satchel and spent bandages (not Very small rolls and strips of paper coated in glue? Also, just small squares of paper with red all over them. > How _would_ you represent a buried mine or CDM on a penny? A CDM would Just a > patch of earth with a mound on it, or would you make a little disk Model the ground in putty and insert slices cut off sprues or plastic rod. Some models come on large sprues with a round cross section that will cut ~1mm thick without warping - the soft polystyrene OO/HO figures come in or the rubbery stuff that model tank tracks come attached to. If you partially hide the disks, paint them metal and then scatter the ground with grassy bits they'll look like mines...