From: Thomas Barclay <Thomas.Barclay@s...>
Date: Thu, 6 Mar 2003 14:38:07 -0500
Subject: WW2 FMA
An esteemed lister said: Your getting into murky waters there if you think all mg's are the same. [Tomb] True, though the distinction isn't as large as it is sometimes played out to be. German tactics evolved arround using the squad MG 34 or later MG 42 as the main killer, the riflemen where just there to protect it. [Tomb] Although this is true, lots of rifle bullets killed people too. And there are plenty of times your MG jams or has a temporary stoppage or the MG gunners get shot. The riflemen (and even those buggers with the SMGs) come in handy then. Both being the first general purpose machine guns (GPMG) and having high rates of fire. The MG 42 1200rpm (rounds per minute) or 20 a second, about double the.30cal browning. [Tomb] Which is relevant in how many rounds it might put into a target, but you're still trained to fire in bursts of 3-10 rounds and you are still (even today) advised to keep your fire in the area of 50-100 rpm. That cyclic sounds really great, but if you've had to carry the ammo boxes to supply 1200 rounds worth of fire, you aren't going to love it quite as much. And we still (mostly) use rifles. Apparently equipping everyone in the squad with an LMG or GPMG (or even every second guy) isn't that useful or practical. [Tomb] As to the proposed stats: I think you'll find your rifle impact way too low. Given you've already got a fair chance to miss if your target is half smart using cover, or evading, or whatever, then a D6 vs. a D4 once you hit (especially since you really need to score > 3x the D4 to take the guy out) is going to lead to very long and frustrating games. I think the rifles should have D8 or D10 impact. And the MG the same (in some cases, it's the same bullets). [Tomb] Also, there is a question of multiple attacks or suppressing an area or establishing fire lanes (danger spaces) that are hazardous to cross. Machine guns are very apt to do just this, but how does one support it in game mechanics? Machine guns are excellent in suppressive role and this buys the guys with the SMGs and grenades a chance to get in close and do their work (like the Russians with a heavy emphasis on the cheaply produced PPsh- 41).