Wounds and some other ideas

2 posts ยท Jul 15 1999 to Jul 16 1999

From: Laserlight <laserlight@q...>

Date: Thu, 15 Jul 1999 14:22:22 -0400

Subject: Re: Wounds and some other ideas

> 1) Wounds. There wasn't a clear indication in the rules about what

I mentioned this, and St^4 Jon said being wounded loses you an action per
activation, so you could only do one thing, not two.

> 2) MOS. I was working on something similar for a campaign of Stargrunt

Okay, I like this. Some skills (VTOL attack pilot) might use up multiple
"specialization" slots.

This would allow flavor. For example, Alarishi troops all are familiar with
zero gee, but wouldn't be versed on calling in artillery fire (we live inside
asteroids).

From: Andrew Martin <Al.Bri@x...>

Date: Fri, 16 Jul 1999 22:30:28 +1200

Subject: Re: Wounds and some other ideas

> Randy W Wolfmeyer <randyw@csd.uwm.edu> wrote:
        For elite's primary spec., just add +1 to the D12, that way,
they never roll one and never have to test for a problem. Make them really
good!
Alternatively, roll D20. ^_^