(whoops, and Aliens FMA)

2 posts ยท Nov 4 2000 to Nov 4 2000

From: Michael Brown <mwbrown@s...>

Date: Sat, 4 Nov 2000 09:01:36 -0800

Subject: RE: (whoops, and Aliens FMA)

Basically used the Broad game for Alien deployment.

Marine Stats: Apone, Hicks, Vasquez Veteran Drake, Deitrich, Hudson Regular
Wirbowski, Frost, Crowe Green

Apone, Dietrich Flamer (range bands as Shotgun) Hicks Shotgun Vasquez, Drake
MG All others Pistols

All in Partial Armor (D6) move 6" (though all of the board is considered rou
gh to the marines)

Aliens D8 Armor move 6" (not rough terrain, they are FAST!) Attack Close
Combat Only 2D10 (tried D10 x 2, TOO deadly) Acid Blood If an alien is killed
by anything other than a Flamer, All marines in proximity (adjacent) must
succeed a Quality roll to avoid being wounded.

Otherwise play it by ear.

Michael Brown

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From: Jesse Casey <jessecasey@n...>

Date: Sat, 4 Nov 2000 17:47:55 -0600

Subject: Re: (whoops, and Aliens FMA)

Although I'm mostly sure ya'll have seen this ruleset for C-Maries vs
Aliens, I think it's one of the best "beer-n-pretzel" house-clearing
tabletop game I've come across.

"Is This Just Another Bug Hunt"
http://freespace.virgin.net/pete.jones/Rules/Science_Fiction/bughunt.htm

I've run this ruleset couple dozen or more times and have always had positive
comments from the players. I've used the random tables for
floorplan lay-out and pre-generated floorplans. I'd have to say that I
enjoyed the pre-gen'd floorplans more because then you only need to roll
for alien activations.  I use the Galoob Micro-machine Star-Wars figures
as
troops (about 21mm) and scratch-build "aliens" from pipe-cleaners.
[1inch
= 2meters]

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