What are some these co-operative games?

11 posts ยท Jan 3 2001 to Jan 5 2001

From: Doug Evans <devans@n...>

Date: Wed, 3 Jan 2001 12:10:42 -0600

Subject: What are some these co-operative games?

Check out the new Lord of the Rings game; you are competing, but as members
of a group of good guys. ;->=

You have a common goal, but individual accrue promotion chits and scores.

The only one off the top of my head, but a very recent co-operative
game.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad

From: Allan Goodall <agoodall@a...>

Date: 3 Jan 2001 11:46:56 -0800

Subject: Re: What are some these co-operative games?

> On Wed, 03 January 2001, devans@uneb.edu wrote:

> Check out the new Lord of the Rings game; you are competing, but as

I'm planning to order it from an online store later today. *S*

Another is the "Buffy the Vampire Slayer" game. (Okay, stop snickering.
"Buffy" and "Angel" are the two best TV series on right now, and if you guys
missed "The Initiative" plot line from last year's Buffy, it's not too late to
catch the evil lawyer plot line from this year's Angel). In the Buffy game,
one player plays the vampire player, and everyone else plays one or two
characters from the "Scooby gang". Although it is a competition, the good guys
all gang up against one player. It has a surprising amount of strategy for
what Hasbro billed as a "mass market" game.

(For those of you in Britain, you want to see about mail ordering the US
"Buffy" game; the British "Buffy" game is typical family game fare.)

"Scotland Yard", from a few years ago, is a neat game. One player moves a
"spy" around London using a hidden movement system, and all the other players
try to trap him. Technically the trapping player is the winner,
but we've almost always played it co-operatively (if you don't, the spy
will win). There's a more recent version of the game sold in Toys R' Us right
now based on Manhattan instead of London (and it may even be called
"Manhattan") but it's apparently slightly inferior since the London map is
more interesting.

"Arkham Horror", an old Chaosium game, was co-operative. You worked
together to defeat the Cthulhu Mythos. Each player acted alone, but everyone
was after a common goal and could help each other. It's out of print, and goes
for obscene amounts on eBay, but I've heard they plan to
re-release it. It's a good game; I recommend it!

There are others, but those are just the ones I've played, off the top of my
head.

From: Doug Evans <devans@n...>

Date: Wed, 3 Jan 2001 13:59:43 -0600

Subject: Re: What are some these co-operative games?

I was trying to think of recent ones only. Thanks for the heads up on
Buffy...

For older, Heroquest et. al., bad guy GM and good guy group (DragonStrike,
Dark World, Seige of the Citadel) all might count, though the last the least.
The LEG Aliens board game is basically a solitaire, but I've already mentioned
it as a great, quick, con game I've run many times; everybody against the
automaton Aliens.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad

From: Brian Bell <bkb@b...>

Date: Thu, 4 Jan 2001 08:11:48 -0500

Subject: Re: What are some these co-operative games?

Cosmic Encounters is both competitive and co-operative. Each player
tries to win, but most of the strategy is by allying with the attacking player
or against him. Many of the "powers" are also used in a
co-operative way.

Most role playing games that I have been involved in are co-operative.

-----
Brian Bell bkb@beol.net

From: Doug Evans <devans@n...>

Date: Thu, 4 Jan 2001 07:44:04 -0600

Subject: Re: What are some these co-operative games?

***
Cosmic Encounters is both competitive and co-operative. Each player
tries to win, but most of the strategy is by allying with the attacking player
or against him. Many of the "powers" are also used in a
co-operative way.
***

By this definition, Diplomacy is a co-operative game; I've done
temporary
alliances in Risk. ;->=

***
Most role playing games that I have been involved in are co-operative.
***

Now THIS I have no problem with; I was thinking board games, and most of the
older ones I mentioned fit the RPG group mold.

The Lord of the Rings, you are a party throughout, and while you may cut off
others' options with your moves, if you defeat them TOO severely, you can lose
yourself to Sauron. (Warning, I only played once, and only two boards before
the big guy stomped us all. VERY limited research.)

While there may be multiple commanders of fleets, or even allied fleets in
games, I'd say there's nothing inherently co-operative in any of the GZG
games or scenerios, but it wouldn't be difficult to make up your own.
'Dumb' monsters in space or groppo-land would work. Or, perhaps, a
non-battle, such as an FTII evacuate the colonists before a disaster
strikes, with the winner threading a dense asteroid field the most
times...

SFB sure has plenty of ideas in this area. You don't necessarily have to kill
the monster; there's always 'who can get the best sensor readings'.

The_Beast

-Douglas J. Evans, curmudgeon

One World, one Web, one Program - Microsoft promotional ad

From: Allan Goodall <agoodall@a...>

Date: 4 Jan 2001 11:43:46 -0800

Subject: Re: What are some these co-operative games?

> On Thu, 04 January 2001, devans@uneb.edu wrote:

> While there may be multiple commanders of fleets, or even allied

I've played co-operatively where you and an opponent play both sides of
a game. It's like playing DS2 or SG2 solitaire. Both players decide the best
course of action for both sides and act it out. It's quite interesting to see
a situation develop and then spend some time deciding the best strategy for
each force.

I'm not sure it would work with FT, though, as so much of FT is based on
guessing where the ships are going to move.

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Fri, 5 Jan 2001 09:45:03 +1100

Subject: RE: What are some these co-operative games?

I actually played this on Tuesday night (it was owned by our host's
wife!) &
lost when everyone else realised that I already had 4 bases when they called
for allies to attack a new base. You have to watch what you're doing and read
the "powers" carefully as they have hidden drawbacks. When you
multiply your attack by number of tokens, 0 x 30 is still 0. ;-)

Neath Southern Skies -http://home.pacific.net.au/~southernskies/
[Pirates] Dame Captain Washalot
[MKW2] Admiral Peter Rollins - Task Force Zulu-Beta
[Firestorm] Battletech PBeM GM

> -----Original Message-----

From: Alan and Carmel Brain <aebrain@w...>

Date: Fri, 5 Jan 2001 10:10:33 +1100

Subject: Re: What are some these co-operative games?

From: <agoodall@canada.com>

> "Scotland Yard", from a few years ago, is a neat game. One player
but it's apparently slightly inferior since the London map is more
interesting.

Sounds sorta kinda similar to GW's "The Fury of Dracula" - which IMHO is
not just the best boardgame that GW has produced (that's not a great
recommendation) but a rattling good game in its own right.

From: Nyrath the nearly wise <nyrath@c...>

Date: Thu, 04 Jan 2001 19:13:45 -0500

Subject: Re: What are some these co-operative games?

> agoodall@canada.com wrote:

From: Glenn M Wilson <triphibious@j...>

Date: Thu, 04 Jan 2001 20:34:00 EST

Subject: Re: What are some these co-operative games?

Great game! Still have it (two copies actually!)

On Thu, 04 Jan 2001 19:13:45 -0500 Nyrath the nearly wise
> <nyrath@clark.net> writes:

From: Robert W. Hofrichter <RobHofrich@p...>

Date: Thu, 4 Jan 2001 20:43:48 -0500

Subject: Re: What are some these co-operative games?

I'm working on a cooperative scenario for Stargrunt right now, as a matter of
fact. I was plainning on running it at a future "gaming day." Several
squads (one NSL PA Team, one NAC rifle squad w/armed utility vehicle,
one
ESU "Regulator" team w/armed vehicle, and a UN reaction team) all trying
to reach a crashed Kra'Vak ship in rough terrain (swamp). I just finished
making th board for it this evening. The surviving 'Vak would be controlled by
the GM, but would operate under some "automatic" rules.

I'll be happy to post after it's run, but don't hold your breath--that
might be four or more months from now.

Rob

[quoted original message omitted]