From: Indy Kochte <kochte@s...>
Date: Tue, 27 Jul 2004 15:20:28 -0400
Subject: Re: Well, too interesting to drop all of the posts in thisthread...
> Yves Lefebvre wrote: I don't think that would be that big a deal. It takes a second to look at the sheet, and most people I've gamed with do that anyhow, with their current designs, if only to double-check. > - Might create more argument about the angle of attack : Since you can Again, I don't really think this would be much of a problem (except for those rules lawyers who aren't really playing the *game*). Angles of attack are fairly well delineated in DS2 already (see also big diagram on p32 :-) > - Having bigger front armor value will make the vehicule harder to Now *that* I can see being a factor in making games longer (and at the same time I think would force players to maneuver more to try to get side shots if at all possible, use terrain more in order to move to get those side shots AND/OR to keep fronts to the enemy, etc). > Personnaly, I like the lenght of game that DS2 gives. The current I'm interested in playing with adjusted armour rules. I just haven't had time to come up with a scheme to determine a way to do it fairly in the current design system. :-/ [I say, waiting for Oerjan to do this, since he is so much better equipped to do so ;-) ] Mk > >> >6. Expansion of GMS classes to 1-5 (call them P, L,