From: Eric Foley <stiltman@t...>
Date: Mon, 30 Oct 2006 22:38:46 -0800
Subject: Well, if there were two major categories of things that would draw point
Well, if there were two major categories of things that would draw point defense, we made them allocate in blocks as to how much got used against plasma, how much against missiles, and how much against fighters. Any point defense you fired at fighter attacks blew away an equal proportion of each different sort of fighters, with the idea that they were assumed to have good enough electronics that you couldn't easily tell who was equipped with torpedoes and who wasn't. We also never would have had multiple "half squadrons" in our games, these got recombined. Fighter morale would've required too much bookkeeping (and our PBS usually held that the interstellar powers that used fighters in any numbers would usually use automated or lobotomized pilots of some sort that didn't care whether they survived or not). In the actual games, missile-fighter combinations never actually came up. I was quite fond of combining plasma with fighters, because the area defense phalanxes that were most effective against fighters were natural targets for concentrated plasma. Missiles and fighters didn't really strike me as something where you got enough of a return on your investment to be worth combining instead of using just one or the other, so I never used them together. A combined plasma-and-fighter offense with beams for a modest secondary offense to keep people honest on ship-to-ship engagements and scatterguns to keep them honest on fighters were pretty much the optimal strategy in our games. (Yes, we mixed tech among the non-SV freely.) E [quoted original message omitted]