Web Page Update

6 posts ยท Jan 28 2000 to Nov 28 2001

From: Scott Jaqua <jaqua@c...>

Date: Fri, 28 Jan 2000 10:37:45 -0800

Subject: Web Page Update

For those that don't know, I have a Web site devoted to the TBP/EFSB
ship combat game. It's URL is
http://www.geocities.com/Area51/Nebula/1520/index.html . This site has
been updated with new Ship Control sheets and house rules. It contains all the
house rules that will be used in my EFSB game on Saturday at OrcCon on Feb
19th near LAX.

In the future I will be adding Full Thrust pages to the site. I plan for a
minatures page and an event report from the Full Thrust Tourney at OrcCon.
Prior to the convention I hope to publish the rules for the Full Thrust event.
If you have an EFSB or Full Thrust page and would like me to add a link to
your site, please let me know.

From: Nyrath the nearly wise <nyrath@c...>

Date: Fri, 28 Jan 2000 19:23:10 -0500

Subject: Re: Web Page Update

> Scott Jaqua wrote:

From: John Atkinson <johnmatkinson@y...>

Date: Tue, 30 Oct 2001 20:43:49 -0800 (PST)

Subject: Web Page Update

For the first time since 1999...

First off, I revised every single ship design I've got.

http://www.angelfire.com/va/basileus/Janes.html

Excepting the System Defense ships, which I havn't gotten around to,
everything should finally be right. I ran it all through the Full Thrust Ship
Creator software, which makes up for my notoriously bad math.
(Small Engineer Brain--I'm used to rounding everything
up to the nearest 1.25 lb of C4).

Then I rewrote the Fleet Roster, inspired by Indy's
massive projects.  It's about 70-80% of the Big 4
force levels in most ship classes, but even smaller in some capital ships.
That's at oob.html.

And one final note, I added my very own quote page. All I've got up now is the
.doc file. Will translate it to HTML and link it to my home page eventually,
for now it's at
http://www.angelfire.com/va/basileus/quotable.doc

Feel free to go over my math or critique my
ship-building technique.  It's changed a couple of
times now in response to actual playtesting. Oh, and
yes, the "Hunter-Killer" modifications are Kra'Vak
hunting designs which don't get finished until 2190.
(First ones are overhauls of battle-damaged ships, not
new construction).

This is for those new to the list: do not, however, attempt to convince me
that Byzantines in Space is
unrealistic/incompatible with canon/annoying/evidence
of mental disease. I just don't care, and I love to argue. So we both get
dirty, but I have fun.

Speaking of updates, I've noticed a lot of sites have been suffering from some
serious link rot. Hint, hint.

From: John Atkinson <johnmatkinson@y...>

Date: Tue, 27 Nov 2001 17:47:35 -0800 (PST)

Subject: Web Page Update

OK, in response to a snide Swede, I've been rechecking a bunch of my DSII
stuff. I'm starting with the Tagmata pages. I've updated points costs and a
couple of illegal designs (not as many as my navy had, though) and corrected
one name. Am starting on points costs for my Tagmatic MTOEs next.

From: Chen-Song Qin <cqin@e...>

Date: Tue, 27 Nov 2001 21:46:53 -0700 (MST)

Subject: Re: Web Page Update

Ahh, I see the Basil is finally the Basil *II* Bulgaroctonus like it should be
:)

BTW, which vehicle designer are you using now? Chris' Visual Basic one or the
one made in Delphi?

> On Tue, 27 Nov 2001, John Atkinson wrote:

> OK, in response to a snide Swede, I've been rechecking

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 28 Nov 2001 05:08:54 -0800 (PST)

Subject: Re: Web Page Update

> --- Chen-Song Qin <cqin@ee.ualberta.ca> wrote:

Andy Cowell's one on his web page. Side note: The FTSR link to the vehicle
generator is broken, but the link to Andy's main page is working.