Wave, Nova, j-torps ... uberweapon imbalance?

7 posts ยท Jul 17 1997 to Jul 18 1997

From: John M. Huber <jhuber@o...>

Date: Thu, 17 Jul 1997 18:54:36 -0400

Subject: Wave, Nova, j-torps ... uberweapon imbalance?

Okay, uberweapons like WaveGuns seem neat. However, have you ever had a well
balanced, nasty-designed, fearsome force to be reconned with, fleet ...
set it
up ... and someone Waves, Novas or puts you between a pair of j-torps?

Big nasty weapons seem to take-away the feeling of fleet manuevering,
missile
chasing and the like.  Its no longer mano-a-mano, ship-to-ship, but just
a big energy flush that washes away anything in its path.

Anyone else out there thinking the same way? I would like to see it "cost"
more to use these things. How about a percentage of the wave or nova blast
washes back over the owner?
J-Torps can
bounce back? Each time you fire a "biggie" roll Threshold on all systems to
see if using the big weapon fries any of the ship's systems?

From: Eric Fialkowski <ericski@m...>

Date: Thu, 17 Jul 1997 23:03:31 -0400

Subject: Re: Wave, Nova, j-torps ... uberweapon imbalance?

> At 05:54 PM 7/17/97 -0500, you wrote:
set it
> up ... and someone Waves, Novas or puts you between a pair of j-torps?

J-torps??

> Big nasty weapons seem to take-away the feeling of fleet manuevering,

The main effect I've seen from waveguns is forcing more manuevering. The first
shot seems to catch them off gaurd, then the next shots don't do
alot.  I seem to use waveguns as an anti-missile defense (offense?)

> Anyone else out there thinking the same way?
J-Torps can
> bounce back? Each time you fire a "biggie" roll Threshold on all

I think that the penalties that are in the rules are really good. First time I
used a Nova Cannon, I got one shot off. My opponent just blasted at the ship
and got a threshold level, which of course the only weapon lost was the Nova
Cannon. With waveguns, it seems that the second or third charging does more
damage to the wavegun ship than any enemy (it usually takes that many turns
before threshold levels start blowing them up).
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From: Sutherland <charles@n...>

Date: Thu, 17 Jul 1997 23:25:19 -0400

Subject: Re: Wave, Nova, j-torps ... uberweapon imbalance?

> At 05:54 PM 7/17/97 -0500, you wrote:
set it
> up ... and someone Waves, Novas or puts you between a pair of j-torps?
J-Torps can
> bounce back? Each time you fire a "biggie" roll Threshold on all
What in the blue blazes is a J-Torp?

From: Christopher Pratt <valen10@f...>

Date: Fri, 18 Jul 1997 02:51:33 -0400

Subject: Re: Wave, Nova, j-torps ... uberweapon imbalance?

> John M. Huber wrote:

this has happened to me when paling warhammer 40k before, a 50 ork artifact
that generated an impervious force feild 18inches long and effectivly
prevented almost all of my troops from firing at his army and no i don't play
40k anymore

> Big nasty weapons seem to take-away the feeling of fleet manuevering,

the only way i would allow some one to use wave or nova guns would be if the
playing area was increased dramatically...say like to a 12ft by 12ft tabel,
that way you'd have room to maneuver and spread out the fleet. And since i am
the only one who knows the rules, i design all the senerios and i get my way

> I would like to see it "cost" more to use these things. How about a
J-Torps can
> bounce back? Each time you fire a "biggie" roll Threshold on all

see above...

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Fri, 18 Jul 1997 05:54:09 -0400

Subject: Re: Wave, Nova, j-torps ... uberweapon imbalance?

> On Thu, 17 Jul 1997, John M. Huber wrote:

> Okay, uberweapons like WaveGuns seem neat. However, have you ever

Can't say about j-torps; I haven't had time to try them much...

But as for Nova Cannon and Wave Guns, it all depends on the table size you
have. If your enemy has enough ships to cover the entire table width with Nova
rounds, you're probably in trouble and he doesn't need to maneuver)

- but if he has only a few, or if he uses Waveguns, he'll have to
maneuver to achieve a hit.

As the older hands on the list have heard far too many times before, I measure
in cm instead of inches, and have scaled down the NC and WG templates
accordingly. Try to plan your movement so your ship points
directly towards another ship 10-20 cm away (because if it doens't point
directly towards the target your initial 2-cm diameter template won't
hit a thing!). It isn't easy, I assure you. Especially since you don't have
any shields to protect you if - when! - you miss...

Later,

From: Jon Holloway <jholloway@c...>

Date: Fri, 18 Jul 1997 06:36:38 -0400

Subject: Re[2]: Wave, Nova, j-torps ... uberweapon imbalance?

> At 05:54 PM 7/17/97 -0500, you wrote:

set it
> up ... and someone Waves, Novas or puts you between a pair of j-torps?

Been playing FT for a few years now never used Nova cannon, or wave

guns in ANY or our games. Tried 'em out a coupe of times in playtest and we
figures they were not worth the trouble or cost. We do use the other
"optional" weapons. Just not the big area affect weapons (IE:

the two mentioned above). Just my 2 cents.

From: campbelr@p...

Date: Fri, 18 Jul 1997 16:35:08 -0400

Subject: Re: Wave, Nova, j-torps ... uberweapon imbalance?

J-Torps? Jump Torpedoes?  I missed this one.
A friend of mine writees snipets, (can't call them stories till we
can connect more than 3 together  :) He has J-Torps in his universe,
They are fired from and oposing ship, and jump into Hyper and drop out at a
predetermined point. All being equal and a lot of luck, exit will be inside
the target ship. This is where the Jump shunt came in handy. It prevents this
occurance. Course the JT still shows up just outside your shields so that
pesky warhead still has to be dealt with.
I came up with a modification to this called the J-Cannon. A rail gun
fired a warhead into a Jump field inside the barrel, since the warhead doesn't
have a J generator the war head falls back into normal space. Depending on
it's velocity, it ends up a diistance from the launcher without passing
through the "normal" space in between. We rellized that you could have a
battle with fleets on oposite sides of a Solar System. Targeting would be a
problem, but if you launch sensor drones all over the place.... Course then
your fighters and small ships rush about looking for the enemy sensor drones,
etc.. etc... The whole thing turns into a game of "Battleship" realy quickly.
And I'll just mention the fact he's figuring out a way to make one to shoot
from one Solar System to another......:) Randy