Wave Gun II

4 posts ยท Mar 25 1997 to Mar 26 1997

From: Brian Bell <bkb@b...>

Date: Tue, 25 Mar 1997 17:23:30 -0500

Subject: Wave Gun II

With vector movement on the horizon, the Wave Gun and Spinal Mount Nova Cannon
will become much less effective (much harder to line up a shot). Thus I have
been thinking of a second generation wave gun. The Paraboloic
Plasma Projector (or P-Shooter ;-) ).

The Wave Gun II fires a plasma wave in a parabolic arc. This is accomplished
by widening the focus of the Wave Gun. The plasma wave quickly is disapated as
the parabolic wave spreads over an ever increasing area. This provides a
larger wave surface, but shorter range.

Wave Gun II Mass 10 Cost: 30 Fires straight ahead (center line of firing
ship). The area of effect is
the entire foward arc (+/- 45 deg.). Damage is to all ships in the area
of effect as follows:
1-6" 3d6 (acutal damage)
7-12" 2d5
13-18" 1d6
19-24" 1 point (why? This is still enough to clear fighters & missiles)
Damage is NOT decreased by Screens, Reflex Fields or Kra'Vak Armor. Like the
original Wave Gun, the Wave Gun II requires charging. The process is the same
as for the original Wave Gun (p.4 MT). Also like the original Wave Gun, if the
Gun is damaged or destroyed (threshold roll or needle attack) while carring a
charge, the ship takes damage equal to that charge.

Questions, Comments, Suggested changes?

From: Sprayform <sprayform.dev@n...>

Date: Wed, 26 Mar 1997 09:14:58 -0500

Subject: Re: Wave Gun II

> At 17:23 25/03/97 -0500, you wrote:

Works for me (but thats not a parabolic curve!) The other option is to keep
the original foward only but to increase the

width,say to 3' along the entire length. (or reduce damage as distance along a
line normal to the direction of fireing in proportin to distance, sorry if
this sounds odd but I dont have the rulebook with me so can't quote numbers.)

Jon (top cat)
-
> Justin Case
SDL

From: Daryl Poe <poe@h...>

Date: Wed, 26 Mar 1997 11:46:15 -0500

Subject: Re: Wave Gun II

> Justin Case wrote:

For my part, I haven't played enough games with the combination of vector
movement and those weapons to get a good feel of how hard it is to line up a
shot.

But, I think those weapons were overpowered before, so if it's somewhat harder
with vector movement, I count that as a "good thing". As long as it's not the
situation where a player says, "I played the whole game and never got a
shot!".

From: Brian Bell <bkb@b...>

Date: Wed, 26 Mar 1997 15:51:35 -0500

Subject: Re: Wave Gun II

True enough. It is not a parabolic curve. It is just an arc.