Wave Gun Faqs.......

1 posts ยท Jan 28 2000

From: Charles N. Choukalos <chuckc@b...>

Date: Fri, 28 Jan 2000 08:08:02 -0500

Subject: Re: Wave Gun Faqs.......

Noam,

Our group has been playing with wave guns........ And what we have soo far is
as follows:

1. After all missles, ftrs, and ships move but before missle and ftr
combat is resolved..... we place and move the wave/nova gun/cannon
templates

(We felt that the original template sizes were too small... that the costs in
mass and disadvantages of both the wave and nova gun were too high... no one
really liked them... so we tried (2) avenues

1. Double the size of the templates and keep the damage the same
-or
2. Double the damage and keep the template the same.

Personally I liked the double the template deal... it makes the wave gun

good for cleaning up small ships/ftrs/missles .... however I have to
admit that I prefer the nova cannon to be really nasty (I liked the double
damage on the nova). Our group is fractured too... we can't seem

to decide weither we prefer the double damage/same template or the
double template same damage route.... Try both and see what you like... I'd
like to hear on what others percieve... I guess I'm biased... I keep
thinking of Star Blazer's nova cannon wiping out 1/2 the enemy fleet
everytime it fires....;).
[end my aside]

So this way the template moves after everyone has moved for that turn...

it allows you to use these weapons to sweep ftrs/missles (usually the
ftrs catch on though... and with end burn its hard to really wipe out the
fighters once your opponent has caught on).

2. We play that you must have a firecon on a ship to fire any weapon.
Basically our "house/interpreted rule" is that no firecon or pds means
that you can't see squat other then navigational hazards and the base
level ecm/eccm that warships (aka ships with firecon or pds) can exert
makes them effectively invisable. However we do rule that you can lay mines
without a firecon. We rule that pds is defensive only and provides
short range (we ~ 12" detection + normal navigation hazards... so you're

blind... aka military ships can sneak up on freighters with out them really
having a clue....). And a fire con represents basic warship sensors ect... and
is the only item that can allow you to fire a weapon (other then mines, or pds
which have their own limited firecon built in...). Anyway...... that's our
interpretation of the firecon deal. I

think that we rationalize that without a firecon you can't see squat so why
would you be shooting?

So am I clear.... or is my sleep depreivation state causing serious
miscommunication?

Chuck