From: Oerjan Ohlson <oerjan.ohlson@t...>
Date: Wed, 13 Sep 2000 20:43:39 +0200
Subject: Was Re: Starship! and FT, from the author
[I *hate* having a backlog of 500+ messages to wade through and no time to do it in...] > Charles Stanley Taylor wrote: > The main problem is that the efficiency of a particular weapon You don't say <g> Though having played a number of games on "CanCon"-sized tables I *still* don't know how they manage to get C-configured Phalons into close range before taking crippling losses... > Assume that the Charged Particle Beam (CPB) has half the range >>>of <g> Yes :-) Maths (and math-derived rules-of-thumb) can do much of the design work for you, but you always need to playtest as well. Or, better still, let someone else playtest it - if something in your new rule or system description can be misunderstood or exploited, they're far more likely to spot it than you are yourself... > My experience with variable range bands, almost all of which is on <g> It took me several years to spot it :-/ > Also, has anyone any ideas on the cost breaks / penalties of ...BTW, did you pick the Pulser-C example deliberately, or was it a coincidence? :-) > Thanks for the advice. You're welcome. Later,