Was: Re: do GMS/P troopers carry ARs? BUT is actually more about the nature of Time

2 posts ยท Feb 24 2000 to Feb 24 2000

From: Henrix <henrix@p...>

Date: Thu, 24 Feb 2000 05:05:37 +0100

Subject: Was: Re: do GMS/P troopers carry ARs? BUT is actually more about the nature of Time

I am all for the simple rule of letting the next guy take the SAW with a
reorganize action. That means it cannot be done while suppressed out in the
open, and that you have to take a reaction test to remain in position. Sounds
like it is exactly what we are looking for. As for a roll to see if it is
whole, well, yet another die roll, yet another complication.

As for the Nature of Time

> Michael Sarno wrote:

> Yes, it is gospel, according to St. Jon, chapter 2. <g>
Seriously,
> it's in the book as the average. Now, I don't think that every action

It's _just_ the average I'd say. That means it could be 1 minute, it
could, for my concern, be 15 minutes. We are talking about abstractions
representing the ebb and flow of actions and initiatives, not set times for
how long a turn, much less an action, takes.

If you want to have actions taking a specified amount of time for each
individual member of the squad, I think you are after another game. Otherwise
how do you cope with things such as that not all units movie and fire at the
same time, or that, by this reasoning, when the squad leader makes a
communication action, the rest of the squad sits absolutely motionless, doing
nothing (which, I suppose, is what they really want to
do:-).

Of course we could all be playing a game where a game turn is 15 minutes and
zero seconds. As our first action the squad is moving through the woods, at
3.3 km/h, but we lost 30 seconds since Murphy had to tie his shoelaces
and 85 seconds as Moses had to take a leak. Then we try giving an order, that
takes a D5 minutes, adding 2, since the destination is not in sight when the
communication is despatched (Spider was behind a tree), and adding 3 more
minutes for changing orders of an allied general or prompting an irregular
body......Hey, wait a second, that's WRG 7th ed.! Wonder why I don't play
that anymore...:-)

From: Michael Sarno <msarno@p...>

Date: Thu, 24 Feb 2000 09:05:15 -0500

Subject: Re: Was: Re: do GMS/P troopers carry ARs? BUT is actually more about the nature of Time

> Henrix wrote:

> I am all for the simple rule of letting the next guy take the SAW with

Under this rule, it would be impossible for a unit moving in the open to lose
a man and have his weapon picked up by a comrade. This is a situation which
has happened in the past, and will happen again. I don't see why it needs to
be ruled as illegal.

> As for the Nature of Time
Seriously,
> > it's in the book as the average. Now, I don't think that every

I agree completely. However, it does have some relation to the length of time
that an action takes to complete.

> If you want to have actions taking a specified amount of time for each

I don't want to have action taking a specified amount of time. I'm talking
about reality checking the house rule that we're discussing. Without comparing
it to some time frame, it is completely impossible to arrive at a reasonable
conclusion.

> Otherwise how do you cope with things such as that not all units movie

What you've described would be the complete opposite of what I've been
arguing. If each squad's actions for a turn could total about 5 minutes on
average, then all actions during a turn are occurring more or less
simultaneously, or, at least, interactively.

-Mike