From: Henrix <henrix@p...>
Date: Thu, 24 Feb 2000 05:05:37 +0100
Subject: Was: Re: do GMS/P troopers carry ARs? BUT is actually more about the nature of Time
I am all for the simple rule of letting the next guy take the SAW with a reorganize action. That means it cannot be done while suppressed out in the open, and that you have to take a reaction test to remain in position. Sounds like it is exactly what we are looking for. As for a roll to see if it is whole, well, yet another die roll, yet another complication. As for the Nature of Time > Michael Sarno wrote: > Yes, it is gospel, according to St. Jon, chapter 2. <g> Seriously, > it's in the book as the average. Now, I don't think that every action It's _just_ the average I'd say. That means it could be 1 minute, it could, for my concern, be 15 minutes. We are talking about abstractions representing the ebb and flow of actions and initiatives, not set times for how long a turn, much less an action, takes. If you want to have actions taking a specified amount of time for each individual member of the squad, I think you are after another game. Otherwise how do you cope with things such as that not all units movie and fire at the same time, or that, by this reasoning, when the squad leader makes a communication action, the rest of the squad sits absolutely motionless, doing nothing (which, I suppose, is what they really want to do:-). Of course we could all be playing a game where a game turn is 15 minutes and zero seconds. As our first action the squad is moving through the woods, at 3.3 km/h, but we lost 30 seconds since Murphy had to tie his shoelaces and 85 seconds as Moses had to take a leak. Then we try giving an order, that takes a D5 minutes, adding 2, since the destination is not in sight when the communication is despatched (Spider was behind a tree), and adding 3 more minutes for changing orders of an allied general or prompting an irregular body......Hey, wait a second, that's WRG 7th ed.! Wonder why I don't play that anymore...:-)