Wargames and Go strategy

6 posts ยท Sep 14 2001 to Sep 17 2001

From: Roger Books <books@m...>

Date: Fri, 14 Sep 2001 11:24:01 -0400 (EDT)

Subject: Wargames and Go strategy

So,

Are there any Go players on the list? I'm just curious if it has any affect on
your wargaming strategy? I know I find it much easier to abandon an unsaveable
asset than I did before I started playing Go.

From: Michael Llaneza <maserati@e...>

Date: Fri, 14 Sep 2001 09:37:47 -0700 (PDT)

Subject: Re: Wargames and Go strategy

You bet! Go is much better than chess for strategic training, although chess
is very good for teaching the principles of tactical combinations. And unlike
chess, handicapping is possible, as is playing on a reduced sized board.

In some box somewhere I should have a copy of "WeiChi and Chinese
revolutionary Strategy" which discusses Mao's strategy in Go terms.

> On Fri, 14 Sep 2001, Roger Books wrote:

> So,

From: Ryan Fisk <ryan.fisk@g...>

Date: Fri, 14 Sep 2001 13:27:09 -0400

Subject: Re: Wargames and Go strategy

[quoted original message omitted]

From: Michael Llaneza <maserati@e...>

Date: Fri, 14 Sep 2001 11:22:32 -0700 (PDT)

Subject: Re: Wargames and Go strategy

http://www.game-club.com/gohis/go.htm

Japanese and Chinese versions of the rules, nicely detailed

> On Fri, 14 Sep 2001, Voivode Ryan Fisk wrote:

> ----- Original Message -----

From: David Rodemaker <dar@h...>

Date: Fri, 14 Sep 2001 21:27:05 -0500

Subject: RE: Wargames and Go strategy

Only with large scale games. But that probably has something to do with the
availability of assets.

David

> -----Original Message-----

From: Colin Plummer <colin@i...>

Date: Mon, 17 Sep 2001 08:22:33 +0100

Subject: Re: Wargames and Go strategy

Thus spoke Roger Books on Fri, Sep 14, 2001 at 11:24:01AM -0400 :
> Are there any Go players on the list? I'm just curious

I don't get to play as often as I like, but my batchelors thesis was the
application of game theory to the Go endgame, so I understand certain aspects
of the game very well.

In simple terms, in close games it is the order in which you play in
unconnected areas that make the difference between a win and a draw (wierdly
enough the order can vary wildly with the addition of only one small area)

Anyone who's interested enough I can furnish some brief details to.

As it applies to wargames; it makes me think about the sequence that things
must happen in a lot more carefully; and yes, I am more likely to sacrifice a
small unit in order to gain a positional advantage: but the more I can make my
opponent pay for that unit the better!