We arrived a bit late (had to pick Toni up at Wallasi-Yi after she
did a week on the AT) so unfortunately missed the DS games.:(
Fortunately for us Aimee wrangled a couple FT games and we played a game late
Saturday and a 4K to the side game Sunday. That game featured my admiral
running 1500 points of FSE up to 9 MU from the full NAC fleet, backwards. A
succesful mooning was performed and it only cost his entire escort. It was a
fun game with some great terrain. Lamp globes make wonderful planets.
For everyone planning on Dragon Con Toni and I will be there with ESU and NAC
fleets. At least one game will be Cinematic for those that expressed interest.
Also, if we get enough
people I will just Ref, pre-measurement will be allowed. All
you range-finder eye types are going to have to win on tactics. :)
-------------
A couple of questions came up.
Is there anything official on where fighters are when screening? I thought you
had to be on the ship screened, but there was a large discussion about
fighters up to 3 MU away screening.
Can fighters use their secondary move to get to the ships they want to screen
before salvo missiles do damage?
What is the order for fighters and PDSs versus SMs? I would expect:
Allocate Fighters and PDSs to salvos.
Roll damage by fighters and PDS to salvo, roll missiles that hit.
Do damage.
A rather quick reply, since it's well past midnight:
> A couple of questions came up.
I take it that you don't/didn't have copies of the Fleet Books available
to check? Most of these questions are explicitly answered (and they're even
found in the most logical places for them to be!)...
> Is there anything official on where fighters are when screening?
Yep. FB1 p.5, Fighter "Screens", 2nd sentence.
> Can fighters use their secondary move to get to the ships they
The rules don't specify when screening status is declared, but I'd allow
it. It is however irrelevant in this case, since screening status has nothing
to do with intercepting missiles. See FB1 p.6, "Interception of missiles by
fighters".
> What is the order for fighters and PDSs versus SMs?
FB2 p.5, "Turn Sequence" discusses this in detail
> Also, the Phalons have an area affect weapon. Does every ship
FB2 p.36, "Plasma Bolt Launchers", 4th paragraph explicitly discusses this
> Does it go off before SMs, wiping them out, or after?
FB2 p.5, "Turn Sequence", "8) Missile, Plasma Bolt and Fighter Attacks"
explicitly specifies this
Not quite a "RTFR!" reply, but close to it :-/
Regards,
> On 27-Aug-02 at 18:20, Oerjan Ohlson (oerjan.ohlson@telia.com) wrote:
Guilty as charged. I apologize to the list for the waste of bandwidth and to
Oerjan for the waste of his time.
However, re-reading the rules brings up a real question.
It's an SM-Fighter-PDS question.
Screening fighters roll for taking out SMs. After this PDSs are allocated.
It's not really clear in the sequence when you roll for missiles on target.
Does this indicate you allocate fighters, roll kills and missiles on target.
Then the defender knows how
many on-target missiles he has to deal with for his PDS fire?
> Roger Books wrote:
> >A rather quick reply, since it's well past midnight:
No worries :-/
> Screening fighters roll for taking out SMs. After this PDSs are
It isn't clear in the turn sequence, but the SM rule itself is fairly
explicit on the subject :-/ See FB1 p.9, 3rd paragraf; the "defences"
referred to are PDS etc. rather than intercepting fighters.
Regards,
I want to thank all who showed up for this year's War Fair. Kill the FSE!
Looking back at the lack of sleep/gaming 'til you drop weekend, I do
think we correctly used all rules sans the Phalon weapons. I'll admit if there
is one thing I need to learn more about in the FT rules, it is the Phalons.
I
have all other fleets, but not those models... not my style. I trusted the
player who was playing them to run them properly, and I think his error made
it far worse on his forces in the second game (the one game the Phalons were
used.)
About the layout of the rules on fightert screens (page 6, and not page 5 in
my book btw) and other fighter rules and issues, I think that a comprehesive,
full of examples and diagrams for this and that and the Phalons wepons would
be wise. At War Fair we had 4 veteran FT players from
3-4 different groups/locations who all came to the table with slightly
different notions of what is the correct way of doing this or that about the
'fighter issue.' The game could truely use a new combined edition (not to
restart that discussion) and it that edition, fighter clarification... total
clarification gets my vote for 1st needing attention. As I've discussed with
Jon and somewhat on FT groups, this is always a big issue in this area, even
when I was in the military and before I started playing here.
Maybe some find no problems using the rules, but I've not really seen that in
my experience. Just a thought.
Aimee Atlanta Full Thrust Group
Thanks,
Aimee
On 29-Aug-02 at 13:11, kaime@mindspring.com (kaime@mindspring.com)
wrote:
> I want to thank all who showed up for this year's War Fair. Kill the
We were just being friendly and playing a little joke. It was the stodgy NAC
admiral who couldn't stand being mooned and opened fire.
> Aimee wrote:
> About the layout of the rules on fightert screens (page 6, and not page
I *did* say that it was well past midnight when I wrote that reply, didn't
I... <g>
> and other fighter rules and issues, I think that a comprehesive, full
Yep. The fighter rules are a complete mess right now as they've changed
with every single update of the rule - MT, FB1, FB2...
Simply compiling the rules into a single place and removing all the bits
that have been overruled by later books would go a long way towards clearing
it up. 'Course, it'll also require the players to actually read
the new rules instead of just doing it the usual way ;-)
> Roger Books wrote:
> After reading the rules carefully (and hassling Oerjan) here's my take.
Allocate *any* fighters in range to ordnance. Screening status is irrelevant
here!
> 8. Fighters fire on ordnance, a 5-6 destroys one missile, a 6 reduces
I'd consider step 7 to be part of step 5 ("if within 6mu may declare
attacks" - attacks on ordnance are attacks just like any others) and
step 8
to be part of step 6 (should be "fighter-vs-fighter actions" rather than
"dogfights"; in the current rules the latter requires the fighter groups to
be in base-to-base contact while the former can have them up to 6 mu
apart from each other).
> 9. Allocate PDS fire.
Nitpick: "damage from PBs". The PBL is the launcher, which is hopefully still
attached to the ship <g>
> 12. Roll for number of SMs on target, reduce by number destroyed in 8
Reading FB1 p.9 strictly step 12 should go between steps 9 and 10, but that's
not relevant for the outcome. Your sequence means that you don't have to roll
for salvoes which are destroyed by Plasma Bolts.
> 13. do damage from Missiles.
Later,