> On Thu, Jan 27, 2005 at 05:06:47PM +1100, Robertson, Brendan wrote:
> FTL Travel: ?? (Wormhole, Point-to-Point FTL, Lightspeed drive, Wave
See the Landis taxonomy at http://www.projectrho.com/stardrv.txt for
some ideas.
(Also see my updating of Thomas Anderson's Voronoi/Delaunay starmap
FTL Tier 1: 10 LY Instantaneous Space Fold (10% Mass)
Tier 2: 100 LY Artificial Wormhole Gate (5% Mass + gate)
Tier 3: 1000 LY Natural Wormhole (0% Mass)
Tier 1 is the most flexible; as long as you're outside the gravity well, you
can go where you like in range. It will just take a while between jumps.
Tier 2 is a good trade-off. You can set up your gates and get bulk
cargo between systems without it's own service industry. Tier 3 is the holy
grail of travel; effectively unlimited travel, but no control over where the
link is.
3 levels of network and population centres: Wormhole network linked to the
Gate network (likely travel would be
Start-wormhole-gate-gate-gate-wormhole-gate-destination). Systems
without their own gate would be either backwaters with limited resources, or
military fortresses that you don't want civilians to be near.
Brendan 'Neath Southern Skies
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> Roger Burton West wrote:
I have *got* to play with this algorithm. It is too
> On Mon, Jan 31, 2005 at 09:00:47PM -0500, Nyrath the nearly wise wrote:
> Alas, I fear this means I'll have to learn Perl.
I've tried to add all the options one might want already. If you have ideas
for further additions, please tell me!
> Once one has the links, you can turn it into
Neat. Or with graphviz (http://www.graphviz.org/), which is why the
recent update to my Voronoi programs supports dotfiles as output. (It doesn't
have those nifty distance labels on the links, but I may well add that
feature...)
R