Volume in FT

1 posts ยท Dec 9 1996

From: hal@b...

Date: Mon, 9 Dec 1996 18:39:10 -0500

Subject: Volume in FT

Actually, the only reason I was able to "pin" a volume to FT was because they
came up with Cargo Space in FT II. Once you are given a specific
formula (in this case 1 mass = 50 CS) then it begins to happen - things
can be "calculated" and mass errors and volume errors can be made to become
"logical". Like Mike says, composites can change the amount of volume that can
be involved for the same "mass". Also, like someone mentioned, I was trying to
use "mass" to equate to "volume", and that just doesn't cleanly work. Points
to be considered in the debate regarding the WW II ships...

1) more "weight" and thus volume, needs to be below the water line, or the
ship winds up going "turtle". If there is too much of a weight imbalance
potential, ships would go turtle during storms a lot more often than they
do (or so I have been told).  Thus, at least 1/2 of the ship's volume
has to be centered near the waterline or else...

2) Whereas you can't say 100 tons of steel will hold exactly 2500 cubic feet
of volume, you can say that generally speaking, each cubic foot will weigh on
average X lbs. based on "current" engineering practices. I came across a
webpage that describes a space plane (ie single stage surface to LEO interface
like the space shuttle). It states that X lbs of thust have to be generated,
and that each amount of volume will probably, if aeronautical engineering
practices as currently practiced are followed, then the plane will weight XY
weight... So, while I can't give precise values for the actual WW II ship
conversions, I should be able to get a close enough value. By the by,
displacement tons for a ship is for the total ship, not the part that rests in
the water. If the Hull weighs X lbs, and you put it in the water, it will
(assuming it floats!) ride a set height from the water line. Add a deck,
equipment on the deck, engines, ect... it will ride lower in the water,
because the hull weighs more (the weight of the top being pulled by the center
of the Earth via Gravity). In some cases, if the hull rides too high out of
the water, it's center of gravity is bad and the ship can topple!

3) I am not advocating that the ships have to equal WW II clasifications in
size per se. Nor do I feel that a DD should take as long as WW II construction
times for FT. What I do feel, however, is that if a DD in FT
is 1/3 the size of a Normal DD from WW II, that the time required will
be
about 1/3 the time of a DD from WW II.  As I mentioned before, the ships
will be more complex than their WW II counterparts. They need to be sealed
from the air, they need more complex electronics emplaced, or even more
equipment than did the WW II counterpart. In addition, as even FT
acknowledged, most Sci-Fi combat games borrow HEAVILY on World War II,
so using the construction from WW II does make sense.

Having said all of the above, I fully feel that the campaign rules should be
FUN. I remember playing STARFIRE with the campaign rules they first came out
with. It was fun and enjoyable, and could be played in a relatively short
amount of time. IMPERIAL STARFIRE almost requires that
you have a Personal Computer, and/or a college degree to play...

Please don't assume that I am pushing for "MY" rules for the campaign rules
(which FT promised would come out by the way...). I am just stirring up the
dust, waiting to see how it settles...