I just saw this on another list, thought it was worth seeing for SG2:
http://www.soft.net.uk/entrinet/home.htm
Go to "What's New," and search for Transcript. Learn why your comm rolls
failed and why you hate to see your leader get hit.
> On Mon, 07 Jan 2002 09:34:55 -0600, Andy Cowell <andy@cowell.org> wrote:
> I just saw this on another list, thought it was worth seeing for SG2:
Man, that was quite something. A little bit of a slog to figure out what's
happening (part of the point; anyone who's impatient should read the notes at
the bottom first then read the transcript), but well worth it.
What's very interesting is the notion that the leader is not the guy in the
command squad or command vehicle. In this case, the "leader" was the sergeant
in charge of the lead tank. When he dies, unit cohesion goes to hell.
I'd like to know what SSG Williams did in a regular firefight, to get a sense
of how he "commanded" the platoon, and what the actual platoon commander did.
I think the easiest way of replicating this in SG2 is to make the squad leader
with the greatest leadership and quality values an Independent Figure with
LEADERSHIP capability (see the rulebook, page 26). In fact, the more I think
about it the more this situation is perfect for the Independent Figure rules.
The next time I play SG2, I'm going to consider giving one side, or both
sides, a squad leader who's an Indpendent Figure... and hope he doesn't get
taken out early in the firefight.
YEP!
THINGS TEND TO GO TO HELL IN A HAND BASKET IN A HURRY....
IF SOMETHING IN A WARGAME SEEMS STRANGE, LOL, REAL LIFE IS EVEN WEIRDER....
AND MOST OF THE TIME YOU NEVER KNOW WHAT HAPPENED BEYOND YOUR OWN LITTLE PIECE
OF THE ACTION....
DAWGFACE
Allan,
I could even see making an Independent figure be based on the leader of the
first unit in contact. If he is a dud it will effect the outcome of the
engagement just as much as if he is a top notch leader. Course the effect
would be less positive if he is poor.
Bob Makowsky
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