This may sound off topic (hell, OK, it is;)) but is anyone interested in a
game of VGA planets? For those who haven't tried it it's a PBeM space
ship/campaign type game.
The PBeM game of Full Thrust (Council of War) that is being organised reminded
me of this. Soz if it's too off topic.
And ppl, is the torpedoe launcher worth more than an A battery and a B
battery? After all, in terms of mass they're equal. And has anyone had any
experience
with needle beams? I'm thinking of creating an anti-capital ship ship to
add a little something to out current games.
I was thinking maybe a heavy cruiser with 2 sheilds and as many beams weapons
as permitted? Purpose designed to knock out sheilds and drives, leaving the
enemy flagship a floating husk...
And another point (they're comin' thick n fast). If a ship has it's drives
nuked while going at, say, 2", it's eventually gonna hafta leave the table.
Can
it re-enter?
> Thomas Payne wrote:
I have been interested in playing VGA Planets ever since I heard about it
several years ago, but who runs it?
> And ppl, is the torpedoe launcher worth more than an A battery and a B
Used one in a campaign locally - it was a pirate ship and I had a letter
of Marque to capture ESU and Kra'Vak ships for the NAC - found the
reliability was spotty but fun (only lost 1 ship out of three, and that was to
those pesky railguns...).
> And another point (they're comin' thick n fast). If a ship has it's
I think the rules indicate that it cannot re-enter once it has left the
play area, but it would depend on the type of play area you were using
(floating or fixed map).
I would be interested in playing but do not have the software. Could you
provide it?
Greg
----------
> From: Thomas Payne <Thomas@sievers.com>
In message <199612010103.RAA16072@dfw-ix2.ix.netcom.com> "Greg Bierl"
writes:
> I would be interested in playing but do not have the software. Could
If you search on Alta Vista or Happy puppy (http://www.happypuppy.com)
you should be able to find a suitable site for downloading it.
It's a great game, and I'd recommend getting it.
> At 07:07 AM 12/1/96 GMT, you wrote:
> If you search on Alta Vista or Happy puppy (http://www.happypuppy.com)
you
> should be able to find a suitable site for downloading it.
My 2 cents worth. I didn't much like it when I played it a couple of years
ago. I played it for a while, liked it, and registered it. I then got into a
campaign that we never finished due to crash problems. I found the interface
to be slow and unintuitive. After a while, the micromanagement of planet
mining and resource transportation became too much of a pain and we quietly
folded the game.
I understand that there are better host programs out there, and that there are
utilities for managing the resources. I would highly suggest that you use
these.
Tom wrote,
> And has anyone had any experience
I love needle beams, but as with all 1-arc weapons they put a high
emphasis on maneuverability. I find they work best on escorts and fast
cruisers where you have a much better chance of "bringing your guns to bear."
I'm still chafing from one early game I played where my fleet was heavy on
thrust-4
cruisers armed with torpedoes & needles. My cursed opponent (sound familiar,
Monty?) had mostly escorts and flew circles around me; on most turns I was
lucky if half my ships got to fire. :-(
Scott
COST-EFFECTIVE: The only type of activity that would be worth pursuing
if accountants ruled the world, which of course they do.
> Scott Field wrote:
Recently Paul Neher and I played in an FT game using his SW stats. Paul fleet
consisted one battlegroup with two Victory class Star Destroyers and one
Imperial class Star Destoyers. The other group had one Imperial SD and about 4
Nebulon B frigates. Both Imperial SDs contained about 2 fighter groups and one
pulse toerpedo group(TIE bombers). My fleet consisted two carrier task groups
made up one part of NAC and the other ESU. Each consisted of a fleet carrier,
one CA, two DDs, and one FG.
We thought it would be fun to mix genres. On the Imperial SDs, he mounted
three needle beam weapons covering the port, fore, and starboard arcs on a
Star Destroyer to mimic an ion cannon. He also included about 9 or so A batts
and misc lesser batts.
Paul had a difficult time bringing the needle beams to bear. I don't recall
any of the needle beams actually scoring a hit(lame Imperial gunners;)
).
The ESU fleet took a beating with just the CV and one escort surviving. The
NAC fleet survived with just the lost of the FG, but was able to take out two
Nebulon Bs and severly damage the other two(one had completely lost all
offensive and defensive systems). The Imperial fleets started to scatter by
the end of the game with the one battlegroup of three SDs moving strong.
We
stopped the game with my entire NAC battlegroup near the aft of one Imperial
SD and the ESU group near the aft sections of the other SDs. Wish we could
have finished it!:)
Note: The entire ESU and NAC fleets were comprised of just standard beam
weapons and some sub-munitions. Of course the four groups of attack
fighter and four groups of fighters helped a bit as well.