Vectored Thrust (a fairly long post)

3 posts ยท Apr 20 1997 to Apr 20 1997

From: Stuart Murray <smurray@a...>

Date: Sun, 20 Apr 1997 07:20:16 -0400

Subject: Vectored Thrust (a fairly long post)

Hi,

I've been thinking about fighters for a while now as I bought
a Micro-machines Starfury, Narn Fighter and Minbari runabout.  I wanted
to
play simple one-off games using these without buying Silent Death so I
thought hey why not adapt FT to a fighter game. Big problem!, or at least it
was until the rules for true vector movement were posted here.

I've had a tinker with things since and sort of hacked together a fighter
game from FT.  The rules have been play-tested minimally since this
pesky PhD thesis keeps getting in the way. So far I've tried one on one dog
fights and a few ships per side and the rules seem to work OK for this, the
games only really go 'pear shaped' when small ships such as Frigates

are used. Enough waffle here is:

VECTORED THRUST

A space combat game for small fighter actions based on Full Thrust

MOVEMENT

Orders are written as per FT Ships are moved using the true vector movement
system as published on this list. A ship that applies NO thrust is considered
staitionary, it may rotate to any facing.

THRUST CAPABILITIES

Fighters: 6 Ships: As FT

Caveats To Movement Rules:

A fighter may NOT apply main drive thrust in addition to maneuvering
thrusters. The total thrust applied may only total half of thrust, e.g.

a normal fighter movement orders may read MD1 RP2, which would mean an
increase in 'speed' of 1 followed by rotation 2 points to port.

SYSTEMS

A fighter has: 1. Pilot(s) (multiple crew count as 1 system) 2. Fire con 3.
Weapons (each weapon counts separately)
4. Drive (generally non-FTL)

DAMAGE

A fighter has 5 boxes A Scout has 5 boxes A Corvette has 7 boxes A Frigate has
10 boxes A Destroyer has 15 boxes (what you want more!)

A fighter may be represented by (this may not turn out well)

-------^-------
|      P      |
|  |       |  |
|  C       C  |
|             |
|    ooooo    |
|             |
|      6      |
---------------

(please excuse the bad ascii art)

WEAPONS

Weapons are the standard beams, this is simplified to:

Low Tech: C bats only Mid Tech: B or C bats High Tech: A, B, or C bats

This depends on the Genre the player wishes to represent. A point to consider
is since there are no points described, this game is

for playability only, it is feasible for both players to field A bat armed
fighters. IMO, it is more fun to maneuver a C bat armed fighter into the rear
of an enemy and shred them from 'up close and personal'.

INFLICTING DMAGE

Exactly as FT.

C, B, A bats normal range/damage  EXCEPT,

Fighters are more fragile than ships, they do not have multiple redundant
systems and repair crews. ANY damagge inflicted on a fighter (even 1 point)
causes a threshold roll with the following dice modifications:

Damage from

C bat: 1 D6 B bat: 2 D6 A bat: 3 D6

Threshold rolls that hit the pilot kill automatically (either that or the
sensible pilot ejects), the fighter is out of the game. As FT when all the
damage boxes are ticked (if you actually get that far) the fighter is
destroyed. Drive damge is as FT.

Ships do not test for threshold rolls until the first row of boxes are ticked.

ADDITINAL FIGHTER ABILITIES

Up to two abilities can be combined, I use these to represent specific Genres
(e.g. B5), or the specific abilities from MT.

AGILE: the fighter may use all of it's thrust to maneuver HEAVY: As MT FAST:
thrust = 8 TORPEDO: fighter is equiped with a single pulse torp.
INTERCEPTOR: add +1 to a SINGLE die roll in attack.  Against ships -1 on

a SINGLE die roll. In attack the fighter player chooses, in defense the
opponent choses which die roll.
ATTACK: -1 on a SINGLE die roll against fighters. +1 on a SINGLE die
roll against ships.

SHIPS

They don't really have much of a place in a fighter game but I threw them in
for specific scenarios (attack on convoys etc.).

PDAF are 'auto' C bats that will attack the nearest enemy fighter regardless
of whether the fighter is attacking or not. If two fighters are equidistant
from the ship roll for each PDAF to determin which is shot at.

Ships maneuver using true vector thrust, they can use main drive thrust in
combination with thrusters.

EXAMPLES

These are off the to of my head so appologies to B5 fans

STARFURY

Thrust = 6 Weapons = 4 C bats, forward arc only Abilities = Heavy, Agile

NARN FIGHTER

Thrust = 8 Weapons = 2 C bats, forward arc only Abilities = Fast (hence 8
thrust)

UNIDENTIFIED MINBARI SMALL SHIP (was a Flyer until I chopped it up)

Thrust = 8 Wepons = 2 B bats, forward arc only Abilities = Fast

and for fun, NOT!

VORLON FIGHTER

Thrust = 8 Weapons = 2 A bats, forward arc, extra Fire Con Abilities = Fast,
Agile ( the micro machines vorlon ship looks sort of like the fighter).

OK so that's it, try them and see

I am claiming NO intellectual propertiy rights to this material, almost all of
this material has been the work of others, I have meerly put it together in an
alternative manner. If by some strange quirk someone out

there likes this stuff then please feel free to use it as you wish. If this
stimulates someone to come up with a better system then could I have a copy
please cos I'm too lazy to write another myself:)

Happy thrusting!

From: Stuart Murray <smurray@a...>

Date: Sun, 20 Apr 1997 11:44:48 -0400

Subject: Re: Vectored Thrust (a fairly long post)

> >EXAMPLES

OK I havn't seen a lot of B5 recently, but from what I remember the 'Furies
seemed to fire quickly. In addition and I'm incredibly biased toward the EA
'cos I think thier ships look the best.

> >NARN FIGHTER

Again these were from what I remembered, although thinking about it I have
mostly seen Furies stooging around one volume and not zipping across the
screen so I guess I unconsiously (sp?) thought that most of the other races
fighters were faster.

> Centuari fighters, on the other hand... (too bad Galoob didn't make

I'm toying with the idea of chopping my MM Centauri ship up to make a fighter,
more fun fighting Narn vs Centauri than Narn vs EA!

> >VORLON FIGHTER

The A bats shred other fighters, I guess that I wanted to represent the
faster target aquisition/designation that the superior tech would
confer. I must say that I don't use these myself, I prefer
dog-fighting with the Fury rather than standing off and blasting.

Thanks for the input on B5 ships.

From: <owner-ftgzg-l@b...>

Date: Sun, 20 Apr 1997 12:20:11 -0400

Subject: Re: Vectored Thrust (a fairly long post)

[...]
> EXAMPLES

S'okay. We'll be sure to correct any inaccuracies.  ;-)

> STARFURY

THey really only have 2 weapons, like the Narn ftr.

> Abilities = Heavy, Agile

My take on them is that they're heavy, and not any faster than 'Furies.

Centuari fighters, on the other hand... (too bad Galoob didn't make any micros
of them, too...I won't lament about Galoob not making any more B5 figs at
all...hey, wait...maybe when the movies come out..??)

> and for fun, NOT !

*grin*

> Thrust = 8

Yeah, close enough.  ;-)

You might consider either making them heavy, or giving them some 'armor' (I'd
go with the 'armor'). Q: why do you give it an extra FC?

> OK so that's it, try them and see

If I can get some time.  :-/

> I am claiming NO intellectual propertiy rights to this material, almost

> all of this material has been the work of others, I have meerly put it

> this stimulates someone to come up with a better system then could I

Nice job on the overall rules, though. Look interesting.

> Happy thrusting !

You, too; good luck on the thesis/dissertation/whatnot.

Mk