From: mehawk@c... (Michael Sandy)
Date: Sun, 30 Nov 1997 13:39:29 -0800
Subject: Vectored movement
I have some ideas for making vector movement a little easier to keep track of.
For starters, assign a color to each of the hex directions. Then to keep track
of a vector.
8 10
Red \ /Orange
\ /
6 Violet ___\./____ Yellow 12
/ \
/ \
Blue / \ Green
4 2
Have a bunch of colored tabs, some representing 1, 3,5, 10 or whatever units
of each vector. Odd numbered courses would just have to be represented
approximately in terms of the hex grid anyway, as long as thrust is purely
defined in integral ROYGBV there isn't a problem.
1 Blue + 1 Yellow = 1 Green, 1 Y + 1 R = 1 O, etc...
This would provide a nice color cue for how fast a ship is going in what
direction.
Have a vertical toothpick as a 'course pole' and a bunch of colored beads for
each model. Or three halved toothpicks to make transfering the beads easier.
You would start with the beads on one pole, and transfer them to a second pole
as you moved the ship according to the beads. Then you figure out the
resultant course after thrust by adding more beads and trying to end up with a
course pole containing only two adjacent colors.
What you could do is fit out enough Bogey cards with course poles on them and
then put your beautiful models on the Bogey cards as the bogies were scanned.
And if your ship left scanning range you'd just take your model off again.