From: Tim Jones <Tim.Jones@S...>
Date: Wed, 8 Oct 1997 16:59:42 +0100
Subject: Vector Rules are Backround Dependent
Status: RO As another not so subtle flame war gently erupts... IMHO it all depends on your background. If you're doing Star Trek then rapidly spinning about for a huge ship makes sense and its even happened on screen when the big E met the Q in Encounter At Far Point If you're trying to simulate battle in 21st Century then you probably want to take mass/inertia into account and then a lot of the points about physics are true. B5 is probably the closest to reality there is in SF TV/films, even though in some of the episodes the ships seem to be pulling very high G turns for example "sk** d**cing". Honor H has inertial damping for acceleration but they turn like wet navy ships. Thus take the *current* generic Real Thrust rules and add modifications for your background where they make sense. Do we gain anything from a discussion on the validity of generic rules for each genre? Probably not a lot. sincerely