From: Phillip Atcliffe <Phillip.Atcliffe@u...>
Date: Wed, 19 Mar 1997 08:25:56 -0500
Subject: Re: Vector movement - Reply
> Alun Thomas wrote: Quoting Jon T.: > I'm sure the guys at Wireframe/Chameleon won't object to me telling use a > development of the original FT movement to simulate their "grav" drives. Quoting Mikko Kurki-Suonio: > I'm not sure that's a good idea. The FT system is easier but not > I agree, I think the older races should be able to switch between I'm going to have to put my oar in here. If we (i.e., B5 gamers and designers) are going to use Newtonian movement, then it should apply to _all_ races, the way it would in reality (you can't turn the laws of motion on and off). So how do you represent higher tech level drives? NOT by suspending the laws of physics, but by giving the Minbari, etc., what their magno-gravitic drives would really give them -- the ability to generate high accelerations! So a Minbari War Cruiser doesn't have an "FT" drive that magically enables it to use the normal, but non-Newtonian, movement rules; what it has is a drive that generates larger accelerations (i.e., high "thrust" in FT terms) than the low-tech races, with the possibility (for _real_ high-tech races) of producing these accelerations in _any_ direction, rather than being limited to the forward direction. This does away with the Real Thrust thrusters and makes the ship _very_ manoeuvrable. And dangerous, because the weapons arcs are now more-or-less independent of the ship's motion -- rather like a StarFury, which has engines that can thrust forward (the biggest), backwards and to either side. 'Furies can dance, and it's a deadly dance -- just watch Sinclair and Garibaldi splash Raiders during the 1st season. The standard FT movement rules effectively assume this, anyway. Try working out the thrust needed to do a 3-point (90-degree) turn; you'll find that it's well off the fore-aft axis. So, in Newtonian rules, the "young" races have to use thrusters and their main drive as per Real Thrust, the "middle-aged" races do the same but with much higher thrust ratings (and turning performance), and the "old guys" have the high thrust and the ability to use it in any direction. I reckon this would simulate the difference between the various tech levels quite well. Of course, players will have to get used to Newtonian movement. As to "free-spinning DNs", the manoeuvrability of a ship in Newtonian movement is basically controlled by how fast it can rotate, thereby varying the direction of its thrust vector. So, to stop over-agile big ships (assuming that you want to), either keep the thrust low (as the FT rulebooks indicate) or introduce (MASS- and TL-based?) limits on thruster power, whatever the thrust of the main drive. Comments? Phil