From: Robertson, Brendan <Brendan.Robertson@d...>
Date: Thu, 26 Mar 1998 14:53:57 +1100
Subject: RE: Vector Movement (excel version)
Thanks for the math. I've finally got the excel formulae working properly, but it will take me a while to put it into a usable format for PBeM games. At the moment it allows 5 separate vectors in one movement, but the angle needs to be manually specified (not hard). If anyone wants the raw code, let me know & I'll send it (please specify excel version). 'Neath Southern Skies http://users.mcmedia.com.au/~denian/ ********************* Mary had a little LAM, It's thrusters all aglow; And everywhere that Mary went, The 'Mechs were sure to blow. > -----Original Message----- The new > velocity is the vector from the starting to ending positions.