From: Brian Bell <bkb@b...>
Date: Wed, 30 Aug 2000 06:56:23 -0400
Subject: RE: Vector Enjoyment (was: DragonFlight 2000)
Quite right! I, too, prefer vector for the reasons you listed. In addition, I think that it is actually easier for beginners to predict where thier ships will end up (a good thing). On of my most enjoyable games was fought on a very croweded table of asteroids (actually planetary ring material). The play area was 4'x8' and there were 20 asteroids on the table each turn. In addition, all of them were moving at 4". It may have been 6", I can't remember. I do remember that the asteroids were moving faster than some of the ships could thrust. Very enjoyable! Nothing like seeing a Battleship get set up to obliterate a destroyer, only to realize that it will have to move or be hit by an asteroid. <LOL> Simple rules for asteroids leaving the table: If an asteroid will leave the table on the next round, roll randomly for the location that it will enter on the next turn and mark it. We used percental dice (2 d10s with the first indicating the 10s place and the second indicating the 1s place) to indicate the number of inches along the long edge that it would re-enter (re-roll anything above 96). We also played that the asteroids blocked LOS if within 6" of firer or target. As I stated were were playing in a planetary ring, so the 3rd dimention was compressed. ----- Brian Bell bkb@beol.net http://members.xoom.com/rlyehable/ft/ ----- > -----Original Message----- [snip] > Vector is so much more flexible - you can be scooting along in one