various replies

6 posts ยท Mar 28 2001 to Mar 29 2001

From: Barclay, Tom <tomb@b...>

Date: Tue, 27 Mar 2001 22:41:29 -0500

Subject: various replies

1) Painting styrofoam

I tried a lot of things on foam for last year's (GZG ECC III) Grey Day To Die.
Lots of stuff (sprays) cratered the foam. I went to White Rose and got
foam-safe craft spray bombs - excellent primer, fast to apply. If you
like brushstrokes (I didn't) or think you can avoid them (you might), you
could buy artists concentrated pigments or craft paints (craft paints are
cheap, the concentrated acrylic pigments go a long long long way for their
cost). These make good primers. Once dry, you can apply otherwise destructive
paints (such as specklestone).

2) Cats vs. Dogs

Make yourself an FMA game, cat-people.
I'll bring my SG2 _squads_ or DS2 _armies_ of dogs (they work better in
packs and know how to take orders). All your felines (though undoubtedly
smarter) will be haggling over what to do and being starkly individualistic.
My dogs will have them for breakfast.

Note: I have both and love both. You can't compare their intelligences -
any standard of comparison is utterly artificial. The dog is far more
trainable, and hence perhaps brighter by some standard (though its
subservience and lack of independence makes some argue the other side).
Traveller had an
interesting slant (Aslan and Vargr) and portrayed cat-stock beings and
dog-stock beings in a wonderfully different and interesting way.

3) Canada being too cold for sensible people

Laserlight, you already admitted you live on top of a large bullseye
(surrounded by key strategic facilities). I may be cold, but no one is likely
to Nuke my rear end....:)

4) Multiple Activations
 - I use the house rule (1 reactivate per unit per turn)
 - I have a question: if you can only activate a unit once and must
designate BOTH command transfers before rolling either (which I'm taking at
Allan's word - don't have my rules handy) - can I devote both to
activating the same unit? (Only getting 1 activation, but two cracks at it in
case of

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 28 Mar 2001 05:00:02 -0800 (PST)

Subject: Re: various replies

> --- "Barclay, Tom" <tomb@bitheads.com> wrote:

> 3) Canada being too cold for sensible people

On the other hand, who's going to nuke him? Chinks can't throw warheads that
far. Russian can't afford to (and their history with launcher vehicles and
warheads both make me wonder if they could actually destroy the target). And
we don't worry about our Brits or French loyal puppe^H^H^H^H^H allies. So who
would launch?

From: John Atkinson <johnmatkinson@y...>

Date: Wed, 28 Mar 2001 05:00:03 -0800 (PST)

Subject: Re: various replies

> --- "Barclay, Tom" <tomb@bitheads.com> wrote:

> 3) Canada being too cold for sensible people

On the other hand, who's going to nuke him? Chinks can't throw warheads that
far. Russian can't afford to (and their history with launcher vehicles and
warheads both make me wonder if they could actually destroy the target). And
we don't worry about our Brits or French loyal puppe^H^H^H^H^H allies. So who
would launch?

From: Laserlight <laserlight@q...>

Date: Wed, 28 Mar 2001 08:12:01 -0500

Subject: Re: various replies

> > 3) Canada being too cold for sensible people

From: Allan Goodall <agoodall@a...>

Date: 28 Mar 2001 14:36:56 -0800

Subject: Re: various replies

> On Tue, 27 March 2001, "Barclay, Tom" wrote:

> Note: I have both and love both.

Not much of a cat person, myself. I got scratched by one at the age of 3
weeks, it got infected, and I found out the hard way I was allergic to
penicillin through that. It's been downhill from there. I'm badly allergic to
cats. I have met a few in my life time that I liked, but I prefer dogs.

Dogs have always had more of a military application, from war dogs, to
strapping bombs to them, to the slamhound of William Gibson's "Count Zero".
Lots of potential for FMA and SG2 applications.

> You can't compare their intelligences

I've seen this go back and forth. The latest I heard was that cats were
smarter, but I've got my doubts. One thing to remember from a species
perspective: cats have better hearing than dogs (and dogs are no slouches!)
but dogs have a better sense of smell. And dogs, against popular belief, are
not colour blind. They see colours differently. Their eyes are actually set up
for night vision much better than that of a human. They see things in
different contrasts. They can lose a green tennis ball on grass (unless they
track it via your scent) but they can run through the woods at night without
tripping.

> 4) Multiple Activations

I'll have to check the rulebook. The implication on the wording was:

- only one transfer action can be assigned to a subordinate squad
- the transfer actions had to be declared before rolling

The implication is that if you missed, you were out of luck. That's how we
play it.

However, I could see a house rule that said you could use up both to have two
chances to activate one squad. The implication in the rules is that this isn't
allowed, but I don't see it being an unbalancing option. I like games where
players have to make tough (i.e. nerve wracking) decisions, and this
qualifies.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Thu, 29 Mar 2001 19:31:57 +0200

Subject: Re: various replies

> Allan Goodall wrote:

> And dogs, against popular belief, are not colour blind. They see

When humans see colours differently, it is usually referred to as "being
colour blind"... and many humans don't know (or don't
understand) that there are degrees of colour blindness. I'm red/green
colour blind (and I'm sure there are many others on this list), which
means that I can easily lose a red pencil on a green mat - but vehicles
with the WW2 German desert camo stands out like a sore thumb to me :-7

Later,