Using the EF Sourcebook

3 posts ยท Dec 13 1997 to Dec 13 1997

From: John Crimmins <johncrim@v...>

Date: Sat, 13 Dec 1997 00:21:00 -0500

Subject: Using the EF Sourcebook

I'm just a bit curious...is there anyone else who purchased the EF
Sourcebook just to get some new weapons/systems/ideas for Full Thrust?
I like B5, don't get me wrong, but I have no real interest in fighting battles
in the B5 universe. Or the Star Trek Universe, or the Star Wars Universe.... I
don't like having my ideas of how a ship should be designed and used being
constrained by someone else's imagination, no matter how creative that person
might be.

Personally, I am going to be incorperating a lot of the stuff from the EF
Sourcebook directly into my Full Thrust games, with the Beam Weapons being the
first addition. I'm not sure how to mass the damn things, though; does anyone
have any ideas? I'm not particularly worried about the point costs, as I am
the only one in our group who is designing ships and scenarios, and I don't
think that perfectly balanced sides are neccessary, or even desirable, for a
game.

And what do people think about using the "roll each six again" and the
catastrophic damage rules? I'm going to give them a go in our next game
(Playtesting for an upcoming game at Shorecon in New Jersey) to see how they
work. Has anyone else tried them, and if so, what were the results? Too
bloody? Inquiring minds want to know!

From: John Leary <john_t_leary@y...>

Date: Fri, 12 Dec 1997 22:57:32 -0800

Subject: Re: Using the EF Sourcebook

> John Crimmins wrote:
 I
> like B5, don't get me wrong, but I have no real interest in fighting
does
> anyone have any ideas? I'm not particularly worried about the point
and the
> catastrophic damage rules? I'm going to give them a go in our next

John,
     Not related to EFSB, or B5, or Star Wars, ect.   One of the aliens
I have designed has a low grade scattergun, reloadable, does 1 point
on a 1-3, two points on a 4-6, and a reroll on a 6 only for 1 or 2
points and a reroll on a six, ect.   The people who have tried the
SSD (Ship Splitter Defence) consider it somewhat ugly. The cost and conditions
of use balance it out in the overall ship design. A standard 'Ileari'
destroyer follows:
Mass   = 18
Thrust = 5 FCS
C     PF
C     SF
B     F(H) (The 'H' is forward hemisphere, 9 O'clock to 3.)
SSD   F(H) (max range 12 inches)
SSD   PF
SSD   SF

MOTES: 1) Thrust 5 is the maximum any ship may use. Larger ships have lower
thrust ratings. 2) Two 'C' beams must be mounted prior to mounting a 'B' beam.
3) No fire arc may be greater than 180 degrees. 4) All ships are built in
multiples of 18 mass. Note: The remaining mass is taken up with advanced
sensors and additional special equipment limited to this race.

While the SSD is considered ugly, the restriction on thrust, arc, and other
weapons generally tend to make people shy away from the use of this race.

I have never considered that an alien race needs to completely
obey the build rules of the game designer.   What I need to do
in the design of the 'New Race' is be certain that it is comparible (but not
necessarly equal) to the human forces of a similar point value. At present I
am trying to split the difference between the Human and the Kra'Vak. Those who
have tried my (developed) aliens feel that A Human force will have a challenge
and that the Kra'Vak will have a more difficult time than with a Human force
of equal point value. (Basically I think they are juat about right.) I am a
firm believer in the 'First Contact' game where the person in charge gives out
only the information necessary to the players and the remainder must be gained
by observation.

The piramid die roll has been around for a long time in a number of different
forms so have fun with the concept.

Well it's getting late, Bye for now,

From: Ground Zero Games <jon@g...>

Date: Sat, 13 Dec 1997 09:49:04 +0000

Subject: Re: Using the EF Sourcebook

> I'm just a bit curious...is there anyone else who purchased the
I
> like B5, don't get me wrong, but I have no real interest in fighting
does
> anyone have any ideas? I'm not particularly worried about the point
and the
> catastrophic damage rules? I'm going to give them a go in our next