From: Thomas Barclay <Thomas.Barclay@s...>
Date: Sun, 8 Dec 2002 16:01:07 -0500
Subject: Use of Elite SF
John said: > 1)If you have an elite commando on the [Tomb] Ignoring heavily armed MP formations, rear area security troops, and a chance encounter with a line formation rotated out of line or new to the area. Not necessarily. Ranger companies were at D-Day, and the 1st Special Service Force held a chunk of the line at Anzio. Even discounting any historical instances, well, needs must when the devil drives. If you need bodies to fill a hole (Battle of the Bulge, frex), you get them where you can. [Tomb] True, but this would not be what I would see as 'using them right' as John suggests. This is 'using them wrong because you need to'. But every trained, expensive, experienced elite raider you lose while he fights to plug a hole in LoB is going to cost you several times the cost of a normal gropo to replace. So it is an inefficient use of elite resources. Sometimes inefficient is necessary, so rules would be handy. But just because you must do a thing doesn't mean it isn't 'using them wrong'. [Tomb] I agree with John that a unit isn't likely to self rally, but this hinges on the whole rallying issue. Units have pulled back and went back in, but they were rallied. The question is at what size can a unit realistically expect some possibility of an organic self-rally? Fireteam? Squad? Platoon? Company? I have seen and read about instances of self-rallying in squads and in platoon sized actions. One might say these actually occur in DS2 beneath the granularity level, so when a unit actually breaks and pulls back, that means the morale of the NCOs and leaders who'd usually be rallying the forces is also broken, and an external rallying is required. This would explain the existing rules and not necessitate new rules. [Tomb] Keep in mind that every successively higher level GZG game abstracts a greater amount of the underlying detail of what is happening (FMA Skirmish will still abstract some micro-scale details, Stargrunt abstracts a lot of details of what individual guys are doing, and DS2 abstracts details of what is going on within platoons, and FMA Drop Troops will undoubtedly abstract the details of the actions of companies or battalions, etc.). This abstraction is significant because it means a lot of underlying detail is subsumed.... troops who are showing good morale in DS2 may already have broken, started to retreat, and been rallied - all without any visibility on the DS2 game board. Tomb.