The Grotto's Stargrunt II pages are now up!
This is my web site dedicated to Stargrunt II. On the site you will find:
My house rules (ambush rules, morale modifications, overwatch rules, and
alternate impact vs. armour rules).
I have my Traveller conversions up on this page.
There are two scenarios, complete with photos, on this site. One is Ork Hill,
the game I ran last year at GenCon. The other is Plasma Ambush, the scenario I
described late last year. Both scenarios have descriptions, briefings, victory
conditions, and photographs. The Plasma Ambush photographs are actual
photographs of the miniatures and the table, not pictures of people playing
the game. The miniatures include Rocco Minitank marders as APCs and Grav APCs,
and 15mm RAFM traveller figures.
So, if you asked to see my miniatures photos when I posted the ambush scenario
information last year, this is the place to go.
What's coming on the site? Well, I intend to post my Living Steel conversions
for Stargrunt II up here. I will also post a set of conversions for playing
Stargrunt II in World War II (what I'm calling "Stargrunt Private
Ryan").
I also want to put more scenarios on the site. In particular, I'm running a
Stargrunt II scenario at GenCon this year called "Enemy Mine". I plan to post
the scenario and photographs here by the end of the summer.
To get to The Grotto's Stargrunt II site, the URL is:
Allan spake thusly upon matters weighty:
> What's coming on the site? Well, I intend to post my Living Steel
I have a better (I think) suggestion for a name for the WW2 rules: "Saving
Private Tuffley".
or perhaps after another great WW2 movie, cross-genred with our
latest Hammer's Slammers thread: "Cross of Iridium"
/************************************************
Hello from your frendly neghiborhood lurker,
> At 08:19 PM 2/6/99 GMT, Allan Goodall wrote:
When I checked it out it had the infamous "this page under construction"
notice up:(
> There are two scenarios, complete with photos, on this site. One is Ork
Nice photos. What program did you use to do up the map on the Plasma Ambush
background page? Where did you find all those Traveller miniatures?
All and all a nice addition to the Full Thrust Network.
In a message dated 99-02-06 15:25:45 EST, you write:
<< There are two scenarios, complete with photos, on this site. One is Ork
Hill, the game I ran last year at GenCon. The other is Plasma Ambush, the
scenario I described late last year. Both scenarios have descriptions,
briefings, victory conditions, and photographs. The Plasma Ambush photographs
are actual photographs of the miniatures and the table, not pictures of people
playing the game. The miniatures include Rocco Minitank marders as APCs and
Grav APCs, and 15mm RAFM traveller figures. >> Does GAC = MDC?
-Stephen
On Sat, 06 Feb 1999 22:30:46 -0800, Ndege Diamond <nezach@earthlink.net>
wrote:
> Hello from your frendly neghiborhood lurker,
Howdy!
> When I checked it out it had the infamous "this page under
Oops! Thanks for catching that! I missed that page when I moved the files onto
the server. It's been fixed now, and it's up.
> Nice photos. What program did you use to do up the map on the Plasma
I did the map using Visio. Visio is a business diagram tool. You can do things
like flowcharts and org charts, but you can also do forms, electrical
diagrams, office layouts, garden layouts, etc. You can also create your own
templates and stencils. I created a miniatures map stencil by grabbing some
bushes and trees and things from a landscaping stencil. I've also created a
Full Thrust stencil and template for Visio that allows you to create FT Fleet
Book designs. Hmmmm... I should load that onto the Full Thrust part of my
page...
As for the Traveller miniatures, I bought a whole bunch of them back in about
1986. I had intended to use them with Striker, but I never did end up painting
them. They were tucked away in a drawer until I painted them late last year. I
also have a bunch of 10mm Battletech infantry that I could use for SG2, too.
However, I bought a bunch of official NAC and ESU 15mm figures from GZG last
month. They are on my "to paint" list...
> All and all a nice addition to the Full Thrust Network.
Thank you very much!
On Sat, 6 Feb 1999 15:33:58 -0500, "Thomas Barclay"
<Thomas.Barclay@sofkin.ca> wrote:
> I have a better (I think) suggestion for a name for the WW2 rules:
Hmmm... I think I like that... It scans better.
> On Sun, 7 Feb 1999 01:40:24 EST, DracSpy@aol.com wrote:
> Does GAC = MDC?
Yes. GAC is a Gauss Auto Cannon. It only goes up to size class 2 two in
Stargrunt 2. After size class 2 (3 through 5) it's called a Mass Driver
Cannon. I'm not sure why Jon split the weapon into two different systems in
SG2, but he did...
In a message dated 99-02-07 04:25:49 EST, you write:
<< I did the map using Visio. Visio is a business diagram tool. You can do
things like flowcharts and org charts, but you can also do forms, electrical
diagrams, office layouts, garden layouts, etc. You can also create your own
templates and stencils. I created a miniatures map stencil by grabbing some
bushes and trees and things from a landscaping stencil. I've also created a
Full Thrust stencil and template for Visio that allows you to create FT Fleet
Book designs. Hmmmm... I should load that onto the Full Thrust part of my
page...
> [quoted text omitted]
I would say "yes" Were can you get this program?
-Stephen
In a message dated 99-02-07 03:54:26 EST, you write:
<< Yes. GAC is a Gauss Auto Cannon. It only goes up to size class 2 two in
Stargrunt 2. After size class 2 (3 through 5) it's called a Mass Driver
Cannon. I'm not sure why Jon split the weapon into two different systems in
SG2, but he did... >> I Guess that I missed that part, I'll have to read the
rules agian.
-Stephen
In a message dated 99-02-07 03:50:35 EST, you write:
<< >I have a better (I think) suggestion for a name for the WW2 rules:
> "Saving Private Tuffley".
Hmmm... I think I like that... It scans better. >> On Andy's page there are
some rules for DS2 in WW2.
-Stephen
> On Sun, 7 Feb 1999 15:05:01 EST, DracSpy@aol.com wrote:
> I would say "yes"
Visio is available in most software stores. It's business software, so it's
more expensive than a game, for instance. It's a good program, though.
> On Sun, 7 Feb 1999 15:05:57 EST, DracSpy@aol.com wrote:
> << Yes. GAC is a Gauss Auto Cannon. It only goes up to size class 2 two
It's on page 29, under the definitions of GAC and MDC.
> On Sun, 7 Feb 1999 15:07:45 EST, DracSpy@aol.com wrote:
> On Andy's page there are some rules for DS2 in WW2.
Yeah. I've seen them!
I've done some research on typical WW2 squad sizes and OOB. It's a pretty
straightforward conversion. The trick is in setting up leadership and quality
values for the nationalities. Oh, and things like Banzai charge rules and
special morale rules for the Japanese, Russian penal battalions and commisars.
Communication in SG2 is based on a pretty high tech communication capability.
The fact that a command unit can transfer actions to a subordinate unit seems
to suggest that the command unit has a good, overall sense of what's
happening. This has to be taken into account, as long distance communication
in WW2 was by radio (not always reliable) and telephone (more reliable... if
the cables weren't cut). And I don't think the unit should have as high a
degree of knowledge as to what's going on unless the command unit is close to
the action. It should make for an interesting, if different, SG2 experience.
In a message dated 99-02-07 22:29:17 EST, you write:
<< >I would say "yes"
> Were can you get this program?
Visio is available in most software stores. It's business software, so it's
more expensive than a game, for instance. It's a good program, though.
> [quoted text omitted]
For most of my gaming stuff I use a program called IBMCAD, it is a drafting
program, I think that you can do the same type of things, I also use Flow, an
MS program for flow charts and Powerpoint for other type of stuff like that.
Email me if you want me to send you a copy of the map that I'm using for Test
at Bekaa Valley, I'm most likely going to use for a few battles on Gawain as
well as the Merkava vs. T-72B battle.
-Stephen
In a message dated 99-02-07 22:45:31 EST, you write:
<< >On Andy's page there are some rules for DS2 in WW2.
Yeah. I've seen them!
I've done some research on typical WW2 squad sizes and OOB. It's a pretty
straightforward conversion. The trick is in setting up leadership and quality
values for the nationalities. Oh, and things like Banzai charge rules and
special morale rules for the Japanese, Russian penal battalions and commisars.
Communication in SG2 is based on a pretty high tech communication capability.
The fact that a command unit can transfer actions to a subordinate unit seems
to suggest that the command unit has a good, overall sense of what's
happening. This has to be taken into account, as long distance communication
in WW2 was by radio (not always reliable) and telephone (more reliable... if
the cables weren't cut). And I don't think the unit should have as high a
degree of knowledge as to what's going on unless the command unit is close to
the action. It should make for an interesting, if different, SG2 experience.
> [quoted text omitted]
How do you plan to hanle the fact that phones can be tapped, that radios can
be jammed, that some one can lissen in on any radio conversashion? What about
some of the things that the Germans and the US were working on, I have seen on
TV (not the most reliable source, I know) that the Germans had
some sort of Anti-Grav tech (this was on Sightings so I don't think that
they had it but it would be interesting to play) and that the US was working
with Tessla to create some sort of 'Lighting Cannon'. Have you thought about
doing War of the Worlds for DS2 or SG2?
-Stephen
> Stephen wrote:
Star Grunt II has ECM for jamming. My rules for DSII has Jamming, and
Navigation warfare or GPS signal manipulation. As for the tripods in War of
the Worlds, they fall over when they move.
:-) Make four legged versions as 'mechs in DSII.