> At 01:56 PM 19-06-98 +1000, you wrote:
But how will you map it all out, it sounds like with that many buildings,
things will get cluttered or confused.
> How the hell do we get to play on that table? Are all the bulidings
Yep, all scratchbuilt and muti-level. Most have 2 to 3 stories with
removable roof/floor to allow access to all parts of the bldg.
Took about 6 months to put it all together.
The Urban campaign Owen and I are about to start will truley be a meat grinder
!
> How will you be doing the levels,
It will cost 1 action to move into another area of the bldg: up/down or
sideways. This will include full room clearance drills
> How will you be doing the levels,
We are leaving it setup in my garage for as long as it takes :-) so
packing up and resetting up wont be a problem. At the end of a 12 turn game,
we will resolve any contested buildings and lay a bit of string to seperate
'my' bldgs from 'Owen's' bldgs to show the Forward Edge of the Battle Area
(FEBA).
A Campaign turn will occur between games for reinforcements, casualty
resolution and so on...
At the start of the next game, troops will start with hidden setup anywhere on
your own side of the FEBA. Each side rolls a d4 and thats how many bdlgs must
have their contents revealed (from surveillance probing etc)
Hidden movement will occur within each game- simply asking the other
player to turn around (or go and make the coffee) and move accordingly (only
gentlemen to play!)
The object of the whole campaign is to capture the 'Planetary Governor's
Residence' which is about 3/4 of the way down the board and has a nice
park out the front for even more killing ground!
Other comments or suggestions for running this 'Mass Urban' game
appreciated...