From: Glenn M Wilson <triphibious@j...>
Date: Sat, 11 Jan 2003 10:21:39 EST
Subject: Upping armor (on size 1 vehicles as a start)
Some discussion on the Brigade Models list lead to a realization that my evaluations of size of vehicles was "one size larger" then one of the Brigade guys (Tony) envisioned them. No Canon versus non-canon since Brigade is designed as generic leaning towards Iron Cow rules but it raised an interesting collateral issue. I use the smaller SF300-206 body (was Beersheba in the "SemFed pre IC" days now called the Oldmann) with the SF300-406b missile turret to represent the Chipmunk Armored Recon (light) (Size 2, GMS/L, PDS/Sup and FO fire team) and dropping it to a size one would require dropping the PDS or GMS (no biggie) and the FO team (make the crew an integral FO capability) but the question of armor arose in my mind. I suspect upgrade armor rules exist in house rules a plenty but here is some **very** early thoughts on an armor upgrade system: Size 1 current armor 1-0-0 (front, sides, rear) for one cap point you go to 1-1-1 for two cap points you go to 2-1-1 (max) (requires HMT or FPG) Size two current 2-1-1 for one cap point you go to 2-2-1 for two cap points you go to 2-2-2 for three cap points you go to 3-2-2 (max) (requires HMT or FPG) (optional - drop to next slowest movement speed - capability is the same just reduced max speed.) Size three current 3-2-2 for one cap point - nada for two cap points - 3-3-2 for three cap points 3-3-3 (requires HMT or FPG) for four cap points 4-3-3 (max) (requires FPG) (optional - drop to next slowest movement speed - capability is the same just reduced max speed.) Size 4 current 4-3-3 for one cap point - nada for two cap points - 4-4-3 (optional - drop to next slowest movement speed - capability is the same just reduced max speed.) for three cap points 4-4-4 (requires HMT or FPG) (required - drop to next slowest movement speed - capability is the same just reduced max speed.) for four cap points (if FPG) - 5/4/4 (max) (required - drop to next slowest movement speed - capability is the same just reduced max speed.) Size 5 current 5-4-4 For one or two cap points - nada for three cap points - 5-5-4 (requires HMT or FPG) (required - drop to next slowest movement speed - capability is the same just reduced max speed.) for four cap points - 5-5-5 (max) (requires FPG) (required - drop to next slowest movement speed - capability is the same just reduced max speed.) There should be a points cost too I suspect but have not started ball-parking those numbers... Comments? Gracias,