From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 19 Jul 2002 03:39:04 -0400
Subject: UNSC TO&E
Mortar size: Normal platoon mortars used to be 60mm. They're about a three man carry, and if you want to move much ammo, more than that. That would be a light mortar - good for some suppressive effects and some smoke. An 82mm is what I'd consider a medium mortar (up through about 100mm) and they're pretty weighty.... I'm not sure how many folks it takes to move, but I'm betting 4 or more (if it isn't self propelled). If you get up towards 120mm, you're looking at heavy mortars I'd guess. (That's just my WAG). I can't see heavy mortars even being considered and even medium ones seems a bit much, though they would fit with some TO&Es. Depends if you want salvo count or salvo weigh - that's a doctrinal point. I'm thinking that if you want company mortars, you might manage 2 space age (with lighter barrels and baseplates) 82mm mortars. But I'd limit the salvoes more if you give these rather than 60mm mortars. With 60mm, I'd guess I'd give maybe 3-4 salvoes to a 4 man crew. With an 82mm, it'd be more like 2. As for the logistics point Adrian mentions, it makes sense to me to have minimal logistics... these are MARINEs (Marines Always Ride In Navy Equipment). The Navy and the VTOLs will be their source of logistics and casevac (one of the classic dangers of heliborne operations). As to medics, I prefer 2 man teams because if casualties have to be moved, one man isn't (really) enough. I agree with Adrian on the SPW/AGL thing. Either cut SPW impact to d12 no star or dump the AGL as it doesn't then make much sense. I'd keep your squads small. They are a little more brittle, but UNSC has hardshell armour and your boys are pretty heavy in the FP sense. And it fits with the dinky AV-6 model. (Adrian is right that 8 man squads are less brittle, but the AV-6 isn't a terribly big model and you've already got a lot of FP in a squad). This force will be potent. But then, as Humanity's Last, Best Hope to Stop The Bugs(TM), they should be:)