From: Thomas Barclay <Thomas.Barclay@s...>
Date: Fri, 19 Jul 2002 03:24:05 -0400
Subject: UNSC Company TO&E
1) Did I see an EW operator with the company HQ or platoon HQs? Might want to. 2) Might want to add 1 squad of pioneers with the company. It isn't like having full engineers, but it would help to have some guys trained in demolitions and mine clearance (or at least detection). Six guys ought to do. 3) I think Marine hardshell (if using UNSC figs) ought to be D10 armour, but YMMV. 4) Armour 2 is allowed for VTOLs. In fact, I think armour 3 is, but you'd have to be size 3 to accomodate that. (That's DS2 talking....) 5) You might want your AVs to have Sup ECM and Decoy Launchers for their protection. 6) Might want to note scout section as having advanced sensors (superior?). 7) Support section might alternatively replace any GMS soldier with PIG. (UNSC has a PIG figure so I figure your TO&E should include it). 8) You might want to attach a two man medic team (perhaps as part of the platoon HQs). (Philosophy point: These guys should be administratively part of the platoon, but act as a separate game element so they can move to where the wounded are without tying up the command squad, just as your sniper should act as an individual figure for the same reason). Thought I hate the AV-6/AV-9 models (UGLY) and myself will be using Devilfish and Hammerheads (long live the Tau!) with my UNSC Marines, I like your TO&E. It mostly makes sense for Marines given their intervention profiles. They would want some CAP/Ortillery protection as the AV-9s would be meat for aerospace fighters or big HEL air defense weapons, but it's a nicely designed force. Tomb.