UNSC Company TO&E

1 posts ยท Jul 19 2002

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Fri, 19 Jul 2002 03:24:05 -0400

Subject: UNSC Company TO&E

1) Did I see an EW operator with the company HQ or platoon HQs? Might want to.

2) Might want to add 1 squad of pioneers with the company. It isn't like
having full engineers, but it would help to have some guys trained in
demolitions and mine clearance (or at least detection). Six guys ought to do.

3) I think Marine hardshell (if using UNSC figs) ought to be D10 armour, but
YMMV.

4) Armour 2 is allowed for VTOLs. In fact, I think armour 3 is, but you'd have
to be size 3 to accomodate that. (That's DS2 talking....)

5) You might want your AVs to have Sup ECM and Decoy Launchers for their
protection.

6) Might want to note scout section as having advanced sensors (superior?).

7) Support section might alternatively replace any GMS soldier with PIG. (UNSC
has a PIG figure so I figure your TO&E should include it).

8) You might want to attach a two man medic team (perhaps as part of the
platoon HQs). (Philosophy point: These guys should be administratively part of
the platoon, but act as a separate game element so they can move to where the
wounded are without tying up the command squad, just as your sniper should act
as an individual figure for the same reason).

Thought I hate the AV-6/AV-9 models (UGLY)
and myself will be using Devilfish and Hammerheads (long live the Tau!) with
my UNSC Marines, I like your TO&E. It mostly makes sense for Marines given
their intervention
profiles. They would want some CAP/Ortillery
protection as the AV-9s would be meat for
aerospace fighters or big HEL air defense weapons, but it's a nicely designed
force.

Tomb.