Unit Activation and Comms Quality (was RE: [SG2] [FMA] [Am I the last one to use tags?] Comms Quality )

3 posts ยท Aug 31 2000 to Aug 31 2000

From: Allan Goodall <agoodall@a...>

Date: 31 Aug 2000 08:50:04 -0700

Subject: Unit Activation and Comms Quality (was RE: [SG2] [FMA] [Am I the last one to use tags?] Comms Quality )

> On Thu, 31 August 2000, "Bell, Brian K" wrote:

> I would suggest limiting the CP (Communications Problems) chits to the

I don't think there is a limit to the number of EW chits you can use. The
limit of 3 is because you only get 3 EW chits when an EW unit is activated.
Technically, if you had two EW units on one side both could be combined to go
over the 3 limit. 3 is a reasonable limit, though for the CP chits.

> Only 1 CP chit could be used in blocking any 1 comm attempt.

I'd have to see how this played out.

> CP chips count toward the total EW chits that can be used in a bid

I disagree with this. If we assume one side has an EW unit and the other does
not in a regular SG2 game, then the one side could use three EW chits on one
communications attempt. If we assume that these CP chits are for
communications problems on one side or another, then it would make sense that
there would be an even WORSE chance of communicating when the other side has
EW available.

I would modify this. I would allow up to 3 CP chits to be used against any
communications roll. However, I would only allow the use of 1 CP chit when
also using EW chits. Any number of EW chits can be used (as per the rules) but
no more than 1 CP chit with them, and the CP chit has to be used first.

> CP chips must be used before EW chips in a ECM/ECCM bid.

Agree, as above.

> The bad thing about this system is that the CRITICAL calls are the

That is true. I'm not sure if there's a way around this (or should be a way
around this).

> Is EW activation an action?

How about that. It's not on my "Advanced Rules Summary" charts. And I thought
I'd gone through the rules with a fine toothed comb. I have played it as an
action by the EW unit. If the unit is part of the command unit (as it often
is), then it counts as one of the two actions conducted by the command unit.
If it's a separate unit, it requires an action, when it is activated, to
operate the EW unit.

> If it is an action, it would have to be an Element Action (to coin a
Thus
> an EW unit could activate the EW and move or activate the EW and fire

Ummm... I don't think so. That's not how I was shown how to play the game, or
how I take how the game is played.

My understanding is that a leader action counts as one of the two actions for
a unit. There are no "element actions". If a unit's leader attempts to
transfer actions to subordinate units, that transfer takes up an action. The
rest of the command unit could not fire at the same time. Likewise, if a unit
has an EW component attached to it, activating EW counts as one of the unit's
actions.

Maybe this is something I've interepreted incorrectly, but it's the way I've
played every game and it's the way I've seen every game played.

From: Brian Bell <bkb@b...>

Date: Thu, 31 Aug 2000 14:40:34 -0400

Subject: RE: Unit Activation and Comms Quality (was RE: [SG2] [FMA] [Am I the last one to use tags?] Comms Quality )

> -----Original Message-----
The
> limit of 3 is because you only get 3 EW chits when an EW unit is
[Bri] You are, of course, correct.

> > Only 1 CP chit could be used in blocking any 1 comm attempt.
[Bri] I will bow to experience. However, I will explain my original
intent here. Communications problems (2nd class equipment, strong EM
interference, etc.) should effect all communications not just the first or
most important communication. This is why I meant that only 1 CP could be used
against any
one comm attempt -- to spread them out and cause some interference, but
less selective interference. Example: The player with comm problems wants to
call an air strike. He announces a comm attempt (and tells the referee
privately what the attempt is for or writes it down if no referee). His
opponent not knowing what the comm attempt is for, thinks "Eh, they're free"
and uses a CP chit. The first player then uses EW to enhance his chances of
success. The second player begins to wonder what's so important that the first
player is using EW to get through and decides to jam with EW. Back and forth
until one side decides not to spend more EW chits. And the attempt is made.
This also makes them more distinct from EW chits as multiples cannot be used,
and they cost nothing to use. However, again, I will bow to experience.

> > CP chips must be used before EW chips in a ECM/ECCM bid.
[Bri] Am I wrong on how support/heavy weapons fire is handled as well?
If a unit has 8 soldiers (7 with assault rifles and 1 with a SAW) and comes
into
a cross-fire and the SAW gunner chooses a different target than the rest
of the unit, does it take a separate action for him to fire? If so, then the
SAW gunner would not be able to select a different target (as the unit has
spent one action on movement). If not, then this is an example of what I
called Element Action (one part of a unit doing something different than the
rest of the unit [support fire being listed as a separate action from small
arms fire when not combined with it]). Please advise as I want to do it
correctly.

> My understanding is that a leader action counts as one of the two
Likewise, if
> a unit has an EW component attached to it, activating EW counts as one
[Bri] Again, I will bow to experience. Perhaps I have played
incorrectly. I
had a mid-tier command unit (call him Lt. since I can't remember the
rank) move to support an attack by a unit under them (call it Unit B), the
rest of
the unit used suppressing/harassing fire while the Lt. used a comm
action to reactivate Unit B. Again, I may have played this incorrectly, but it
seemed a logical thing for the Command Unit to do.

From: Allan Goodall <agoodall@a...>

Date: 31 Aug 2000 13:05:05 -0700

Subject: RE: Unit Activation and Comms Quality (was RE: [SG2] [FMA] [Am I the last one to use tags?] Comms Quality )

> On Thu, 31 August 2000, "Bell, Brian K" wrote:

> [Bri] I will bow to experience.

Actually, I see your point about the 1 CP chit because it shouldn't be used to
affect only specific communication attempts. But I'm pretty sure that I've
changed my mind and would go with the die shift idea. *S*

> [Bri] Am I wrong on how support/heavy weapons fire is handled as well?
If a
> unit has 8 soldiers (7 with assault rifles and 1 with a SAW) and comes

If you want to fire at two different targets with a unit, even if you are
firing at one target with a SAW and another with the other troopers, requires
2 actions, one fire action per target. So, in your example, you could move the
squad with the first action and then do any one of the following: a) fire the
entire unit at one target, b) or fire all of the unit minus the SAW at a
target, c) or fire the SAW at a target.

Note that each figure may only fire ONCE per activation.

> [Bri] Again, I will bow to experience. Perhaps I have played

I don't believe that's allowed. Firing the squad takes one action, having the
commander activate another squad is another action. That's the squad's entire
two actions.