From: Magnus Alexandersson <m96maal@m...>
Date: Wed, 23 Dec 1998 15:09:02 +0100
Subject: Re: Ubermensch in DSII? GW-thread?
John C wrote so graciously: > I do have a few ideas about the Eldar (Or "Old Ones" in my little I > don't know how workable these ideas would be, but they should be Problem w/ GW40k is that the game relies on specialcases. "If you fire with that wpn from there this will happen, but if you fire at those other guys this will happen... > Movement: 8"/4d4x2" The use of 4d4 for the combat move gives them a This is something I'd like to use in my 'Nids. They are just collecting dust on a shelf right now.:o(It would be super to be able to use them in 40k. I have made my ongoing work available on the net if you want to have a look. It's: www.mdstud.chalmers.se/~md8maal/ Goto framed section => GW => Tyranids. > The winged guys (Shining Hawks, I believe) should have Teleporters? > Spider guys, I think. Give them a 1d12 move, but they don't actually Swooping Hawkes and Warp Spiders...;) I would like to stress the point that the Aspects: Hawkes, Scorpions, Spiders, Banshees, Avengers, Reapers and what not are elite class warriors. They are the equivalent (almost) to the Space Marines. They have ordinary troops also, the guardians who are the equivalents of the Imp. Guard. > Armor: Full Light Armor (d8) If he was Wraithguard, just make them That firepower seems quite high, since the lasgun in the GW40k universe is the most basic and used weapon in the galaxy. > If you are playing with a complete newbie, Maybe firepower 2, equivalent to the boltgun gamewise (all depending on flavour... cheese any1?;) > I'm not too familiar with the current GW or background for the Eldar, Aspect Hvywpn squads and hvywpn teams (platforms).They use their Aspects as CC. > I'd give the heavy weapons If you need to check on some gw40k things, mail me. I've played around with it quite alot.