Tyranny of the rosette Re: [FT] New way of moving ships

1 posts ยท Sep 8 2000

From: Doug Evans <devans@n...>

Date: Fri, 8 Sep 2000 16:18:56 -0500

Subject: Tyranny of the rosette Re: [FT] New way of moving ships

When I asked for opposing positions, I specifically meant whether the starting
positions should be rosette locked to the table edges. Boy, was I
naive. ;->=

Firstly, of course any group may make it's own home rules about movement, but
that the standard movement is regulated, strictly, by the clock facings seems
as obvious to me as it was not in some minds from the beginning of their play.

As an aside, do you say an ships order of port 4 is a facing change on the
first half of the turn anywhere from port 1 point to port 3 points, or port
1.5 to port 2.5, basically creating a 24 point rosette? Or is it whatever you
feel like?

As the movement system is supposed to be simultaneous, how do you make your
final decision of ultimate nose pointing? If a ship is in which ever spread
you have in the paragraph above, do you turn until you get a shot?

The twelve points ARE arbitrary, and a real pain the tighter the weapon's arc
of fire, but appropriate to me. If they are too confining in your options, may
I suggest Star Fleet Battle Manual. An arbitrary rosette, still, but with 400
points, it should feel more like the granularity you seem to be seeking.

Too painful for me, though. 12 are JUST enough for me.

The_Beast

-Douglas J. Evans, curmudgeon

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