From: Kevin Balentine <kevinbalentine@m...>
Date: Thu, 10 Feb 2000 09:25:42 -0800 (PST)
Subject: Trying new things
Well, my group finally got around to trying out Full Thrust and Dirtside II last weekend, and I just wanted to share my feelings on the games. First of all (enter gratuitous sucking up mode), I still cant believe how simple and intuitive the various FMA systems are. Seriously, I think Jon has actually hit on how wargames are *supposed* to be. Weve been playing Stargrunt II now for about a year. Weve had rules for FT and DS laying around, we just havent had the gumption to go about playing them. First off, we had a full-on Full Thrust engagement of about 1,700 points. Force A was using Star Trek micromachines while Force B was using a mixture of Full Thrust ships and AoGs Babylon 5 ships. We pointed out our ships separately with Force A trying to be faithful to the Star Trek ideas while Force B was put together pell mell from the core rules. For our first game, we stayed strictly with the Full Thrust basic and advanced rules. Well add on More Thrust and Fleet Book as we go. Force A had six cruisers and a battleship while Force B fielded a dreadnought, a battleship, two cruisers and a frigate. Once the engagement got under way, we all made a few errors in judging movement, some grievous, others humorous. Its not nice when your frigate misjudges things and ends up with his back to three Klingon cruisers. The outcome of the battle was a close victory for Force B. Force A lost every ship while Force B had the battleship (on its last row of hull boxes) and the dreadnought (with its last row plus three boxes left) left in the aftermath. It could have been much worse for Force B had things gone a little better for Force A and the dice. Three Klingon cruisers closed on the battleship and fired torpedoes within 12 inches, yet all missed. Then their beams managed to do a combined three points of damage. But, thats the way the winds of war blow sometimes. Our DS game was much smaller, with each side taking two platoons of tank destroyers and two platoons of tanks. While each side suffered the collapse of a flank, nifty maneuvering allowed Force B to take a victory. Overall, I thought DS did an excellent job of simulating the difference between tank destroyers and tanks, and with a quick read of the rules, I think it will do just as good a job at simulating other aspects of large-scale ground battles. I cant wait to design my own force. Plus, very few things beat drawing a BOOM chit... at least when gaming :-)