Traveller ship designs

10 posts ยท Jul 9 1996 to Jul 18 1996

From: a210486@t... (kosta kalogeropoulos 956-6476)

Date: Tue, 9 Jul 1996 15:07:13 -0400

Subject: Traveller ship designs

> Mike Miserendino wrote:

Thanks for the supplement list Mike.

As far as the 3 versions of Traveller I mentioned, I'm not including 2300
because it does not follow the plotline of the other three. The latest version
coming in August is known around some boards as 'T4'
and will start w/ classic Traveller. Other supplements to follow.

Looking again at the sample Dreadnaught presented by Mr.Llaneza:

> 200,000 tons

I definitely recommend grouping the wpn. mounts into smaller (i.e. more
playable) versions that could easily be utilized. Not that 33 dice rolls
coming from a Dreadnaught wouldn't be frighteningly intimidating and fun to
use against someone!

From: thumann@n... (Charles Thumann)

Date: Tue, 9 Jul 1996 18:35:59 -0400

Subject: Re: Traveller ship designs

> Mike Miserendino wrote:
more
> playable) versions that could easily be utilized. Not that 33 dice
Ok, the last traveller system I played was "classic" traveller, so forgive my
ignorance if this idea is totally out of line with the source

material.  But what if partical accelerators were only single-arc
weapons? Then you could divide your 33 batteries into 11 batteries each

of right arc, left arc, forward arc. That way you'd only be rolling eleven
dice per attack. Still probably too many, but at least a little more
manageable. And definitely intimidating. Of course drawing all 33

batteries on the ship diagram would be a pain in the -ss.

From: Stuart Ford <smford@e...>

Date: Tue, 9 Jul 1996 19:10:04 -0400

Subject: Re: Traveller ship designs

> > Mike Miserendino wrote:
more
> > playable) versions that could easily be utilized. Not that 33 dice

> > fun to use against someone!
You could always try the system I use when playing in the
Robotech/Macross
universe. I devide all weapon systems counts by 10, rounding up to the nearest
whole number. There are some real monster ships in this genre and this was the
only way I could think of doing this effectivly, and still have a ship that
you could fit on paper!:)

Don't worry about the mass or cost, just build it according to the true design
of the ship.

From: a210486@t... (kosta kalogeropoulos 956-6476)

Date: Wed, 10 Jul 1996 10:44:56 -0400

Subject: Re: Traveller ship designs

> At 8:37 PM 7/9/96, Michael Carter Llaneza wrote:

Mike, I like your ideas for using the High Guard supplement. I have also spent
time comparing the starship designs between 'Battle Rider' and
'Fighting Ships-MT version' and there is quite a difference in what
wpns. each has available (probably due to the level of detail each brings
forth). Since 'Battle Rider' is the simpler of the two, I would also like to
use

this system for possible designs.

OK, so what I'm recommending is that we use a design based on your supplements
from classic Traveller to make some nice detailed ships; and also make simpler
designs based on 'Battle Rider'.

For 'Battle Rider', the wpns. are broken down into 4 general types:
- Meson guns (M)
- Particle accelerators (P)
- Lasers (L)
- Missiles

While the defense screens come in 3 flavors:
- Meson screens (defend against M, ...duh)
- Sandcasters (for use against P and L)
- Nuclear dampers (protect against missiles)

Each ship counter in the game lists the wpns. and defense screens it has
available, as well as quantity of each.

Here is a typical ship layout:
BR - Admiral class
M[-2]8:11-9-6-3      (Both M & P are spinal mounts)
P[-2]10:12
L[x10-2]10:2-2-1-0
L(x30-2)2:1

In order the above values show => Wpn. type,[quantity and diff. modifier],
short range in hexes: damage at ea. range band. The ranges are short,
medium(2x short), long (4x short), and extreme (8x short).

A simple conversion for the above would be that the first 2 wpns. fire in the
fwd. arc only and could be classified as very powerful mounts. The next 10
laser mounts could be placed symmetrically around the ship as 'C' batteries,
and the last laser entry is omitted. (Forgive the 'loose' use of the term
'mount')

Let me know what you folks think of all this. I for one don't mind helping to
create 2 different design systems (one detailed, the other a little simpler).

From: a210486@t... (kosta kalogeropoulos 956-6476)

Date: Wed, 10 Jul 1996 13:39:39 -0400

Subject: Re: Traveller ship designs

In response to Niall Gilsenan's interest regarding the newest version of

Traveller. It is being brought out by a company called 'Imperium Games'. They
have a nice web site and details of what they plan to bring out in the near
future. They even plan on reintroducing the old 'Journal of the Travellers Aid
Society' with all new issues.

On the issue of Mike Elliott's designs and ideas for FT,DS2 & ST2:

Mike, you have definitely done some good work here and I for one appreciate
your efforts and would definitely like to see more. You seem to have covered
the lower spectrum of ship designs for Traveller and they should work well for
a variety of engagements. All we need now is possibly a further translation to
larger ship designs to make a complete listing.

Everyone's ideas have appealed to me so far and I welcome more discussion
in this area. We may end up w/ more than one design system here but I
sure don't mind.

From: Mike Miserendino <phddms1@c...>

Date: Thu, 11 Jul 1996 11:00:28 -0400

Subject: Re: Traveller ship designs

> Kosta wrote:

Don't forget Black Globe generators.:)

From: a210486@t... (kosta kalogeropoulos 956-6476)

Date: Thu, 11 Jul 1996 12:15:50 -0400

Subject: Re: Traveller ship designs

> Mike Miserendino wrote:

To my response of the 3 'Battle Rider' defense screens. Well, I didn't forget
those little gems, but seeing as only the Kinunir Colonial Cruiser has it as
part of the design,
I didn't think they should be included in any so-called 'standard' ship
designs. Although they would be kinda neat to give to a few ships during a
game session.
[Just don't tell your opponent until after he hits your ship :-) ]

From: Joe A. Troche <trochej@s...>

Date: Thu, 11 Jul 1996 19:20:09 -0400

Subject: Re: Traveller ship designs

Hello, Regarding incorporating Traveller ship designs into Full Thrust, I
calculated that one mass point in Full Thrust is equivalent to 312.5
cu/meters (or 25 tons).  The scout ship in Full thrust is 1250 cu/m
compared to the classic Traveller Scout Ship at 1400 cu/m.  I think the
people at GDW used liquid hydrogen (the fuel) to calculate mass
displacement.  100 tons of liquid H2 is 1400 cu/m.

> 200,000 tons

> Ok, the last traveller system I played was "classic" traveller, so

In classic Travelle, book 5 "High Guard" covers ship design in depth. In High
Guard, the idea of "batteries bearing" is used. One could probably

bring this idea into Full Thrust with little modification. I never designed a
ship larger than 600 mass for Full Thrust and I can't begin to get my mind
around 8960. It seems like a city in space, a small planetoid.

From: Mike Miserendino <phddms1@c...>

Date: Fri, 12 Jul 1996 09:11:49 -0400

Subject: Re: Traveller ship designs

> Someone wrote:

IMHO Black Globes are classic Traveller and should not be left out. I would
only install them in standard ship designs if they originally used it, like
the Kinuir. Not to mention, we should make them available for customizing.

BTW I ran a Kinuir at GenCon last year and no one could touch it with the
Black Globe active, it was fun watching them active ping it until I knew all
the enemy vessels near it, then it was open season.:)

> [Just don't tell your opponent until after he hits your ship :-) ]

That's if they can detect your ship first!;);)

From: a210486@t... (kosta kalogeropoulos 956-6476)

Date: Thu, 18 Jul 1996 09:48:13 -0400

Subject: Traveller ship designs

The following is my attempt at creating some Traveller ships using the basic
FT design philosophy. These ships and their systems are taken directly from
the 'Battle Rider' supplement. As such, I am not strictly adhering to FT ship
design and have made some general assumptions in creating the following ships:

1) Gun damage was divided by 2 to determine # of dice to roll. 2) Missile
count was divided by 10 for # of missiles available. 3) Defensive shields were
divided by 10 to represent level, (With maximum value being '3').

All values rounded up where approriate.

BR-Gallant (TL-15)
------------------
Meson Gun:   Rng. 10-20-40 (values represent inches, hexes, etc.)
             Dam. 7d6-5d6-4d6 (# of dice rolled w/ 'A' batt. results)
Lasers(x20): Rng. 10 Dam. 1d6 (act as 'C' batt. and used against missiles)
Missiles: 10

Meson Screens-2
Sandcasters-3
Nuclear Dampers-1 (This means: subtract 1 from dam. for each missile)

Drive: 6 (non-FTL)
Damage pts: 24 (same as an FT Battleship)

DD-Lancer (TL-12)