From: Thomas Barclay <Thomas.Barclay@s...>
Date: Mon, 28 Mar 2005 11:38:31 -0500 (EST)
Subject: Traveller + SG2/SD2/??
The question isn't really does FMA need a Traveller version. We have no idea what FMA would need to be useful in that area (as an extension to the RPG or as a stand-alone skirmish game) because FMA isn't finalized, out, released, available, etc. I find Striker (I have the original) interesting as a simulationist, but too involved to actually play. I find any of those games that require me to breakout either a pad of paper or a spreadsheet to build a vehicle (by first building the individual components...) to be a bit of a bother. I can build SG or even DS vehicles on the back of a matchbook or on a napkin. And Stargrunt and Dirtside could both be converted to handle Traveller. I think it is doable, but far from trivial in that Traveller represents a wider range of tech than SG2 or DS2 right now. It also has different assumptions about some mobility types. And different ideas of the relative power of various weapons systems to the baseline SG equivalents. So, yes, I believe conversions can certainly be done, but as someone who has already worked on SG2 -> Traveller (different than Allan's because he took the philosophy of converting by system name - ie a traveller gauss rifle becomes a gzg gauss rifle - and I took the approach of converting by effect, trying to preserve the relative balance in the traveller world rather than just mapping to the gzg stats and letting the balance be determined by those stats), I don't think this effort is a trivial one. Traveller covers tech between 0 and 16+. I think in those terms, Stargrunt 2 is set to cover about TL6 to TL 10-12. Getting those extra TL in and getting in the right balance of weapons across TL and getting in things like grav vehicles that can fly like VTOLs is a bit of a challenge. Not impossible, but not trivial. Especially if you need to modify the DS2 point system. (Oerjan would be giving me an askance look for even thinking of it, I'm sure...) *grin* And to Mike, I'm afraid I don't agree that you can use the DS2 point system for SG2. Infantry in DS2!= infantry in SG2. SG2 infantry is far more variable in capability and DS2's system is too course. Also some weapons systems exist in DS2 that do not in SG2 and vice versa. They are close, but not interchangeable. And for infantry, the DS2 model is not really sufficient. Anyway, I was just mulling the idea about. I want a good mechanism of resolving platoon sized battles or company sized battles with actual PCs from my Traveller game involved. Tomb