From: Dom Mooney <cybergoths@d...>
Date: Mon, 15 Dec 2003 22:32:13 +0000
Subject: Re: [Traveller_FullThrust] Power Projection:Fleet (Long)
Hi Neil, Thanks for this. Do you mind if I use this for JTAS? > On Monday, December 15, 2003, at 10:07 PM, Neil McGurk wrote: > In my hands I have a copy of Power Projection: Fleet (PP:F), well, not The extra ships are a BL-15 light battleship (MT) and a Vorioshef (?!) which is another Tigress-like Battleship, again from MT. > The rules are broken down into a number of sections, and in fact there I've talked to Andy - this text will actually change in the full print run. The PP:E text was used for the first 20 copies as the full new text was too late for publication (by less than 24 hours). I'll put the text on the website for those of you that have the first 20 to read. Sorry! > Next up are details on fleets, task forces, their composition and The main changes to symbols are for computers (now have a number in the middle representing the relative computing power level) and erm... my memory fails me. > The vector movement system section is next. This looks to be very How so? The PP:E rules work... > The combat section adds to the rules previously presented in PP:E. The If you've played 'Battle Rider' you'll know the kind of scenario generator this is. Basically, neither side knows the other's mission to the end of the battle... > Next up are rules for the strategic game. It would require a fair T4 should also be convertible as there are some T4 to HG conversions or vice versa on the web. > The rules finish with a comprehensive run-down of gravity levels at This is where you can have real *fun*. Set up a battle in the 1G radius of a star and watch how your maneuvers suddenly become really challenging as you try and avoid a vector into the well. Thanks for this Neil! Cheers,