[Traveller_FullThrust] Power Projection:Fleet (Long)

4 posts ยท Dec 15 2003 to Dec 17 2003

From: Dom Mooney <cybergoths@d...>

Date: Mon, 15 Dec 2003 22:32:13 +0000

Subject: Re: [Traveller_FullThrust] Power Projection:Fleet (Long)

Hi Neil,

Thanks for this. Do you mind if I use this for JTAS?

> On Monday, December 15, 2003, at 10:07 PM, Neil McGurk wrote:

> In my hands I have a copy of Power Projection: Fleet (PP:F), well, not

The extra ships are a BL-15 light battleship (MT) and a Vorioshef (?!)
which is another Tigress-like Battleship, again from MT.

> The rules are broken down into a number of sections, and in fact there

I've talked to Andy - this text will actually change in the full print
run. The PP:E text was used for the first 20 copies as the full new text was
too late for publication (by less than 24 hours). I'll put the text on the
website for those of you that have the first 20 to read. Sorry!

> Next up are details on fleets, task forces, their composition and

The main changes to symbols are for computers (now have a number in the middle
representing the relative computing power level) and erm... my memory fails
me.

> The vector movement system section is next. This looks to be very

How so? The PP:E rules work...

> The combat section adds to the rules previously presented in PP:E. The

If you've played 'Battle Rider' you'll know the kind of scenario generator
this is. Basically, neither side knows the other's mission to the end of the
battle...

> Next up are rules for the strategic game. It would require a fair

T4 should also be convertible as there are some T4 to HG conversions or vice
versa on the web.

> The rules finish with a comprehensive run-down of gravity levels at

This is where you can have real *fun*. Set up a battle in the 1G radius of a
star and watch how your maneuvers suddenly become really challenging as you
try and avoid a vector into the well.

Thanks for this Neil!

Cheers,

From: Neil McGurk <Nellkyn@n...>

Date: Tue, 16 Dec 2003 07:20:49 -0000

Subject: Re: [Traveller_FullThrust] Power Projection:Fleet (Long)

[quoted original message omitted]

From: Paul Radford <paulradford@i...>

Date: Tue, 16 Dec 2003 09:29:46 -0000

Subject: Re: [Traveller_FullThrust] Power Projection:Fleet (Long)

Hi all,

> I've talked to Andy - this text will actually change in the full print

Sorry about that. I got snowed under with work and didn't realise i'd just
missed the first print run. It continues the story which I first started in
PP:E. Its a little bit longer too.

Cheers,

From: Nicholas Caldwell <nicholascaldwell@e...>

Date: Tue, 16 Dec 2003 20:09:14 -0500

Subject: Re: [Traveller_FullThrust] Power Projection:Fleet (Long)

Sounds great -- I liked escort.  Now -- how soon can I get a copy (in
the
states)? :-)

Nick Caldwell nicholascaldwell@earthlink.net
[quoted original message omitted]