> No! All MT missiles may be launched on the same turn from the
FAQ says:
Do missiles require a Firecon? Yes, one firecon must be allocated during the
missile launch phase. The firecon can be used again for direct fire weapons in
the same turn, this is to prevent the need to track which firecons have been
used.
same rule applies to SML's
You could add a 'house rule' that the FCS was per target (like PT's) so
youcould limit the number of targets a single ship could launch at. One FCS
per warhead is quite restrictive YMMV.
Ah, thanks be to the FAQ. Seems that by using one FCS to launch each MT missle
provides a balancing factor to the "Ha ha, I've just launched 56 MT Missles at
your head... suck it up baby". I'm currently using MT missles in a pbem game
I've had the pleasure to be involved in. Though I don't have any dedicated
"missle boats", rather the MT missle is used in a long range / support
role. The fleet has maybe 8 of theses MTM, and I've found them to be fairly
effective.
Maybe not as effective as an oppenets 2 Nova Cannons... yuck;) Play the game
"Tim Jones" <Tim.Jones@Smallworld.co.uk> on 12/06/99 11:53:10 PM
Please respond to gzg-l@CSUA.Berkeley.EDU
To: gzg-l@CSUA.Berkeley.EDU
cc: (bcc: Aron Clark/AM/Avid)
Subject: RE: Too easy
> No! All MT missiles may be launched on the same turn from the
FAQ says:
Do missiles require a Firecon? Yes, one firecon must be allocated during the
missile launch phase. The firecon can be used again for direct fire weapons in
the same turn, this is to prevent the need to track which firecons have been
used.
same rule applies to SML's
You could add a 'house rule' that the FCS was per target (like PT's) so
youcould limit the number of targets a single ship could launch at. One FCS
per warhead is quite restrictive YMMV.
-= tim jones =-
> Ah, thanks be to the FAQ. Seems that by using one FCS to
IIRC The question says 'missiles' so one FCS for all missiles launched by a
vessel not per 'missile'.
Thanks for the kind words, Aron!
It dosen't help that the dice rolls for everyone seem to be either 1's or
6's. :-\
Now that I am running a PBeM game, I appreciate the ones that I was in MUCH
more.
Any one who wants to take a look at the game may use the URL below.
-----
Brian Bell bkb@beol.net
http://members.xoom.com/rlyehable/ft/pbem/cygnus/
-----
> -----Original Message-----
"O ye of little faith, bow down before my might and power."
- Lord Amoral, LAPAF
On a more serious note, I haven't really worried about the MT missiles, as
they all targetted NCC2403 (a nova cannon cruiser) on the same turn that EVERY
ship in weapons range targetted it, so it was very dead at the end anyway. So,
you've got 2 MT missiles left, eh? Sorry about the nova cannon, but I'm field
3 very radical designs (fighter boat, nova cannon boat & Pulsetorp boat), but
having 2 fleets fly strait through the middle of multiturn nova cannon fire
certainly caused plenty of
casualties. ;-)
Neath Southern Skies - http://users.mcmedia.com.au/~denian/
[mkw] Admiral Peter Rollins; Task Force Zulu
> -----Original Message-----
> Ah, thanks be to the FAQ. Seems that by using one FCS to launch each
Speaking as a Psycho Missile User, they're not so effective that you need to
cripple them by requiring one FCS per MT Missile. I can see possibly "one FCS
per target" although according to the rules the MT missile has its own FC and
AI on board.
that's a little unfriendly!
mmmmmmm, big guns always win over missiles. You just have to survive the first
round of contact.
Slim
[quoted original message omitted]