To easy

8 posts ยท Dec 5 1999 to Dec 6 1999

From: Nathan rolfe <ace_hole@h...>

Date: Sun, 05 Dec 1999 00:35:26 PST

Subject: To easy

I found out today that in a 2000 point game you can take 49 more frust
missiles. This i tested against a fellow gammer and in one turn wiped out two
BDN's and two CH and all that my 3 BB had to face were two CL's. The point of
this is to try and set limmits on the use of missiles. At the momment i can
only think of one way and that is to not play these people who take that many
missile systems. please send any ideas

From: Nathan rolfe <ace_hole@h...>

Date: Sun, 05 Dec 1999 00:35:35 PST

Subject: To easy

I found out today that in a 2000 point game you can take 49 more frust
missiles. This i tested against a fellow gammer and in one turn wiped out two
BDN's and two CH and all that my 3 BB had to face were two CL's. The point of
this is to try and set limmits on the use of missiles. At the momment i can
only think of one way and that is to not play these people who take that many
missile systems. please send any ideas

From: Jon Davis <davisje@n...>

Date: Sun, 05 Dec 1999 06:42:20 -0500

Subject: Re: To easy

The list has discussed to death defense against the MT missiles. They include
high speed, ADFC dedicated ships, and decent PDS coverage for individual
ships. You were using the Fleet Book rules, weren't you?
PDS hit a MT missile on a 4-6.

Jon

> Nathan rolfe wrote:

From: Laserlight <laserlight@q...>

Date: Sun, 5 Dec 1999 08:15:01 -0500

Subject: Re: To easy

> I found out today that in a 2000 point game you can take 49 more
At the
> momment i can only think of one way and that is to not play these

The old "I know you're having a war but I'm not coming" defense, eh? IIRC,
several countries in WW2 tried that.

From: Oerjan Ohlson <oerjan.ohlson@t...>

Date: Sun, 5 Dec 1999 16:39:38 +0100

Subject: Re: To easy

> Nathan rolfe wrote:

> I found out today that in a 2000 point game you can take 49 more

Sounds as if you brought a bunch of other weapons as well - if you go
all-out on MT missiles you can get at least twice as many <g> 50% as
many if you want your ships to be maneuverable and/or survivable.

> This i tested against a fellow gammer and in one turn wiped out
At the
> momment i can only think of one way and that is to not play these

In Cinematic battles, the main trick is to fly fast - MT missiles are
too clumsy to turn around to re-engage, so they effectively get one
chance to hit you.

In Vector ships tend to be rather more predictable, so you may need to change
the missile movement rules. I find the MT missile movement rules less flexible
than FB SMs, though.

Anti-Salvo Missile defences work against MT ones too, of course -
indeed, PDS are slightly more effetive against MT missiles than they are
against the same Mass of SMs. If you don't hit with all the MTMs,
I'd rate them about as dangerous as fighters - of course the fighters
inflict less damage per attack, but are much better able to loiter.

The main problem with MTMs is IMO if you launch them at extreme range and then
scoot; that can be countered by using sensor rules (the Fulton approach).

Regards,

From: Aron_Clark@d...

Date: Mon, 6 Dec 1999 12:21:23 -0800

Subject: Re: To easy

"Oerjan Ohlson" <oerjan.ohlson@telia.com> on 12/05/99 07:39:38 AM

Please respond to gzg-l@CSUA.Berkeley.EDU

To:   gzg-l@CSUA.Berkeley.EDU
cc:    (bcc: Aron Clark/AM/Avid)
Subject:  Re: To easy

> Nathan rolfe wrote:

> I found out today that in a 2000 point game you can take 49 more

Sounds as if you brought a bunch of other weapons as well - if you go
all-out on MT missiles you can get at least twice as many <g> 50% as
many if you want your ships to be maneuverable and/or survivable.

> This i tested against a fellow gammer and in one turn wiped out
At the
> momment i can only think of one way and that is to not play these

In Cinematic battles, the main trick is to fly fast - MT missiles are
too clumsy to turn around to re-engage, so they effectively get one
chance to hit you.

In Vector ships tend to be rather more predictable, so you may need to change
the missile movement rules. I find the MT missile movement rules less flexible
than FB SMs, though.

Anti-Salvo Missile defences work against MT ones too, of course -
indeed, PDS are slightly more effetive against MT missiles than they are
against the same Mass of SMs. If you don't hit with all the MTMs,
I'd rate them about as dangerous as fighters - of course the fighters
inflict less damage per attack, but are much better able to loiter.

The main problem with MTMs is IMO if you launch them at extreme range and then
scoot; that can be countered by using sensor rules (the Fulton approach).

Regards,

From: Aron_Clark@d...

Date: Mon, 6 Dec 1999 12:30:42 -0800

Subject: Re: To easy

The point I had ment to raise was... Doesn't the Each MT Missle require a
dedicated FCS to launch? Perhaps this is a house rule I am reffering to.

From: John Leary <john_t_leary@y...>

Date: Mon, 06 Dec 1999 12:31:03 -0800

Subject: Re: To easy

> Aron_Clark@digidesign.com wrote:

No!   All MT missiles may be launched on the same turn from the
same ship.   Any system that requires a dedicated FCS for use
is specified in the rules. (Needle and Pulse Torps.)

Bye for now,