Tin cans versus Dreadnoughts

3 posts ยท Mar 11 2001 to Mar 14 2001

From: Bif Smith <bif@b...>

Date: Sun, 11 Mar 2001 15:28:50 -0000

Subject: Re:Tin cans versus Dreadnoughts

I find tin cans useful in that you will allways have more tin cans than
dreadnoughts, and more systems to protect than either. A DD will be useful
in anti-piracy roles, scouting, keeping "stingboats" away from your big
guys, or just giving a milatary presence in systems where you would otherwise
have nothing. If you station a squadren of DD`s in a system, the enemy will
have to attack with a greater force to take the system. This has the advantage
of tying up his ships (after all, they`re not unlimited), and preventing him
taking over your systems with just a warship and troopship. Of course, most of
my DD`s have ADFCon to suport the battleline defenses, even if it does leave
them a bit short in offensive weapons. As for fighters, try playing a fighter
carrier against a simular design, which carries PDS instead of fighters (a NSL
CVH vs same design with fighter bays repaced with two extra cl3 bats and lots
of pds). Anything smaller than a DD I cannot see the point of except in
suicide or scouting rolls myself.

From: Pat Connaughton <patconnaughton@e...>

Date: Sun, 11 Mar 2001 12:39:29 -0800

Subject: Re: Re:Tin cans versus Dreadnoughts

> Anything smaller than a DD
Yes, Sir However, I've always preferred to have my DD's in divisions with at
least a CL as command, cus you never know.

From: Glenn M Wilson <triphibious@j...>

Date: Wed, 14 Mar 2001 06:38:06 EST

Subject: Re: Tin cans versus Dreadnoughts

On Sun, 11 Mar 2001 12:39:29 -0800 Pat Connaughton
> <patconnaughton@earthlink.net> writes:
Funny, on one of the yahoo lists someone said they never made an escort
*bigger* then a corvette, IIRC, because they died so quick and it was a waste
of points to make any escort bigger...