From: Jerry Han <jhan@w...>
Date: Fri, 13 Aug 1999 11:25:56 -0400
Subject: Time Scales and Real-Time FT (was Re: [OT sorta} SFC?)
> Chris Lowrey wrote: Agreed. However, I prefer turn-based gaming, especially at the larger scales. The problem is that for most wargame scales the general/commander at the real battle had days, if not months, to analyze and make a decision. In real-time, I've got ten seconds to figure out if I want to move an armoured division from point A to point B. That isn't realistic. For 'simulators' and lower scale games (e.g. close combat), real time makes sense. When you're pushing around panzer brigades and the like, turn-based is much better. In any event, this is pretty moot; I've always assumed any FT port to the computer would be Turn Based, to take advantage of the mechanics already in place. (Actually, that would also be neat: fight the FT universe at the strategic level. "The Stars Are Falling: The Solar Wars: 2137-2176" not a campaign style game, but moving around Task Forces and Brigades, and doing the full economic thing. Hmmm.) J.