Time Scales and Real-Time FT (was Re: [OT sorta} SFC?)

1 posts ยท Aug 13 1999

From: Jerry Han <jhan@w...>

Date: Fri, 13 Aug 1999 11:25:56 -0400

Subject: Time Scales and Real-Time FT (was Re: [OT sorta} SFC?)

> Chris Lowrey wrote:

Agreed.  However, I prefer turn-based gaming, especially at the
larger scales.

The problem is that for most wargame scales the general/commander at the
real battle had days, if not months, to analyze and make a decision.
In real-time, I've got ten seconds to figure out if I want to move an
armoured division from point A to point B. That isn't realistic.

For 'simulators' and lower scale games (e.g. close combat), real time makes
sense. When you're pushing around panzer brigades and the like,
turn-based
is much better.

In any event, this is pretty moot; I've always assumed any FT port to the
computer would be Turn Based, to take advantage of the mechanics already in
place.

(Actually, that would also be neat: fight the FT universe at the
strategic level.  "The Stars Are Falling:  The Solar Wars: 2137-2176"
not a campaign style game, but moving around Task Forces and Brigades, and
doing the full economic thing. Hmmm.)

J.