Time and Distance yet again

1 posts ยท Dec 31 1999

From: Thomas Barclay <Thomas.Barclay@s...>

Date: Fri, 31 Dec 1999 00:26:52 -0500

Subject: Time and Distance yet again

Thanks Oerjan!

2.5 min/turn, 100km/MU, and 1G=1 thrust is great!

It seems like a turn scale that 1) makes integration with SG2 easy (an SG2
turn could easily be defined as 2.5 min). That'd make a combined
FT/SG2 Boarding game a real hoot! Also, it'd make combat ranges 3600 km
or less, which I find far more believable than 36000 km. Still incredible by
today's standards, but with a far nicer feel.

It seems most folk are in favour of something like this (the inertial
compensators help cut acceleration, but aren't good enough to let you pull 100
Gs) and the general expression seems to be the time and distance scale are
more favorably received than the landing requirements. Under a system like the
one in question, I figure thrust
2+ ships that are streamlined should be able to land and take off from
planets, and say thrust 3 for partially streamlined ones. That'd make for more
useful landing ships too as packing in thrust 4 and 6 motors really cuts down
on the hullspace.

I think I'll use this scale in my own game. It also makes me happier with a
rule I was contemplating trying out... the (previously mentioned some time
back) idea of having ships be forced to pay a manoevre point per facing
turned. That'll make the caps perform like behemoths and the smaller ships
with high thrust perform more like PT boats.

Thanks for the commentary! Nice work.