Threshold Checks was: Cinematic vs. Vector movement

4 posts ยท Aug 27 2003 to Aug 28 2003

From: Jared Hilal <jlhilal@y...>

Date: Wed, 27 Aug 2003 17:08:21 -0500

Subject: Re: Threshold Checks was: Cinematic vs. Vector movement

> Mike Hillsgrove wrote:

> we use the critical hits in "deadly" mode, ie check each and every time
Huh? Isn't that the "regular" way to do threshold checks?

J

From: Mike Hillsgrove <mikeah@c...>

Date: Wed, 27 Aug 2003 20:12:51 -0400

Subject: Re: Threshold Checks was: Cinematic vs. Vector movement

I've been told not. The first row is free for critical hits. We like the
criticals as it gets us to the deadly kind of combat we see in B5. With
multiple ships per player - it really isn't too deadly.

From: Robertson, Brendan <Brendan.Robertson@d...>

Date: Thu, 28 Aug 2003 10:25:35 +1000

Subject: RE: Threshold Checks was: Cinematic vs. Vector movement

On Thursday, August 28, 2003 10:13 AM, Mike Hillsgrove
> [SMTP:mikeah@cablespeed.com] wrote:
With
> multiple ships per player - it really isn't too deadly.

You may be thinking of "Core System" Threshold checks (Bridge, Life Support,
Reactor).  Effectively these systems apply a -1 modifier to the die roll
for
your normal threshold checks (ie: 6+ is no roll, 5+ fails on a 6, 4+
fails on a 5).

Brendan 'Neath Southern Skies

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From: Mike Hillsgrove <mikeah@c...>

Date: Wed, 27 Aug 2003 20:44:20 -0400

Subject: Re: Threshold Checks was: Cinematic vs. Vector movement

That is what I mean.  We do not apply the -1. You hit the bridge - hey,
you hit the bridge! The other stuff is just normal system damage. It's much
more entertaining with deadly combat.  That's why we do 5-6 ships each.
It's a fleet game. Simultanious fire also speeds it up (within the weapons
class).

Space has no friends!