From: Tim Jones <Tim.Jones@S...>
Date: Wed, 19 Mar 1997 09:58:22 -0500
Subject: Threshold Cards V1.0 (LONG)
Threshold Cards =============== [Here is my Beta release of threshold cards] Number of cards in pack is 100. The cards are designed to be as generic as possible. NOTE this deck is only designed for Full/More Thrust Weapons and doesn't support the Kra'Vak (yet) as they would require their own deck containing their system types. At each threshold check the number of cards drawn is 1st - 1 cards 2nd - 2 cards 3rd - 3 cards [This may require adjustment] The deck is shuffled before the first threshold draw of each turn Each a card contains multiple systems. Starting on the left of the row of system names if a system specified exists on your ship SSD then it is destroyed and the card is discarded. If it doesn't exist move to the next system to the right and evaluate as before. If no systems exist on the card on your SSD then take it as 'no effect' and the card is discarded. Where 2 or 3 Systems are lost the same procedure is applied to each row on the card as there is one row for each system to lose. If for any row there are no valid systems then take it as 'no effect' and evaluate the next row. The cards have randomised all the main systems from the core game and each system has an equal chance of being eliminated. The deck is presented in ASCII form but requies DTP processing onto a suitable card like format. It would be better if the text system description were replaced by a system icon. Standard Deck 100 ~~~~~~~~~~~~~~~~~ Lose 1 System:- Submunition Nova-Cannon AA C Needle-Beam Lose 1 System:- Reflex-Field Enhanced-Sensors A Pulse-Torpedo B Lose 1 System:- Needle-Missile Ortillery Superior-Sensors Individual-ECM Pulse-Torpedo Lose 1 System:- C Thrust A Ortillery FTL Lose 1 System:- Weasel AA EMP-Missile ADAF Submunition Lose 1 System:- Minelayer Wave-Gun Enhanced-Sensors Screen Missile Lose 1 System:- Fire-Control Minesweeper Damage-Control Missile FTL Lose 1 System:- Area-ECM Minelayer Individual-ECM Screen Nova-Cannon Lose 1 System:- Screen Weasel Ortillery Damage-Control Needle-Missile Lose 1 System:- Pulse-Torpedo Needle-Missile Minelayer Ortillery Submunition Lose 1 System:- Nova-Cannon Individual-ECM Weasel Submunition Ortillery Lose 1 System:- AA Pulse-Torpedo Screen Missile Wave-Gun Lose 1 System:- Screen ADAF B Nova-Cannon Damage-Control Lose 1 System:- Area-ECM Superior-Sensors B Thrust A Lose 1 System:- Fighter-Bay Minesweeper EMP-Missile PDAF Individual-ECM Lose 1 System:- A Needle-Missile Thrust Minesweeper Missile Lose 1 System:- A Damage-Control Thrust Wave-Gun Superior-Sensors Lose 1 System:- Missile Needle-Missile FTL Minelayer C Lose 1 System:- Ortillery Superior-Sensors C Minelayer Damage-Control Lose 1 System:- Pulse-Torpedo Nova-Cannon Needle-Missile FTL AA Lose 1 System:- Reflex-Field AA Weasel Superior-Sensors EMP-Missile Lose 1 System:- Needle-Missile Weasel Fighter-Bay Minelayer Superior-Sensors Lose 1 System:- Fire-Control Needle-Beam Needle-Missile AA Weasel Lose 1 System:- Minelayer B Fighter-Bay FTL Wave-Gun Lose 1 System:- Weasel Individual-ECM FTL Reflex-Field Thrust Lose 1 System:- Minelayer Pulse-Torpedo Individual-ECM Area-ECM AA Lose 1 System:- A Nova-Cannon Needle-Beam Minesweeper Missile Lose 1 System:- C Reflex-Field Fire-Control PDAF Area-ECM Lose 1 System:- AA Thrust Enhanced-Sensors C Reflex-Field Lose 1 System:- AA Minelayer Fighter-Bay Pulse-Torpedo Superior-Sensors Lose 1 System:- Minelayer B Wave-Gun Nova-Cannon Needle-Missile Lose 1 System:- Wave-Gun Reflex-Field Enhanced-Sensors Thrust Screen Lose 1 System:- Pulse-Torpedo Minelayer Damage-Control B EMP-Missile Lose 1 System:- Minelayer Nova-Cannon A PDAF B Lose 1 System:- Reflex-Field Fire-Control Nova-Cannon Weasel A Lose 1 System:- AA FTL Minelayer Fighter-Bay Fire-Control Lose 1 System:- Reflex-Field EMP-Missile Fire-Control Individual-ECM Damage-Control Lose 1 System:- ADAF AA Needle-Missile Enhanced-Sensors Minelayer Lose 1 System:- Screen Reflex-Field Enhanced-Sensors Minelayer C Lose 1 System:- Minesweeper PDAF Wave-Gun Screen EMP-Missile Lose 1 System:- Damage-Control Ortillery Submunition PDAF Needle-Missile Lose 1 System:- Thrust Needle-Missile Enhanced-Sensors Weasel Pulse-Torpedo Lose 1 System:- Nova-Cannon Enhanced-Sensors B Ortillery Minelayer Lose 1 System:- Weasel PDAF Nova-Cannon Minesweeper Reflex-Field Lose 1 System:- Minelayer Fighter-Bay Individual-ECM FTL Wave-Gun Lose 1 System:- Screen Minesweeper Needle-Missile A Ortillery Lose 1 System:- PDAF B Damage-Control Ortillery Weasel Lose 1 System:- Minesweeper ADAF Pulse-Torpedo Fire-Control Superior-Sensors Lose 1 System:- Thrust PDAF B Screen Area-ECM Lose 1 System:- Submunition Thrust Enhanced-Sensors A Wave-Gun Lose 2 Systems:- B Reflex-Field Superior-Sensors Weasel Ortillery Superior-Sensors Submunition Minelayer C Individual-ECM Lose 2 Systems:- Nova-Cannon ADAF Needle-Beam Fighter-Bay Minesweeper Minelayer AA PDAF Ortillery Screen Lose 2 Systems:- Enhanced-Sensors Thrust Pulse-Torpedo Area-ECM EMP-Missile ADAF PDAF AA Screen Damage-Control Lose 2 Systems:- Weasel Pulse-Torpedo B Submunition Needle-Missile Weasel B Enhanced-Sensors EMP-Missile Wave-Gun Lose 2 Systems:- Thrust Superior-Sensors Fighter-Bay Weasel Wave-Gun Screen Wave-Gun A EMP-Missile Area-ECM Lose 2 Systems:- Fire-Control Damage-Control Weasel Wave-Gun A Ortillery A Area-ECM Minesweeper EMP-Missile Lose 2 Systems:- Minelayer Superior-Sensors Enhanced-Sensors Nova-Cannon Screen Needle-Missile Ortillery FTL Fire-Control Submunition Lose 2 Systems:- Enhanced-Sensors Weasel A Needle-Missile Individual-ECM Superior-Sensors Ortillery EMP-Missile Nova-Cannon Area-ECM Lose 2 Systems:- B Reflex-Field Needle-Missile Wave-Gun AA Needle-Missile ADAF Minesweeper Damage-Control PDAF Lose 2 Systems:- Superior-Sensors Pulse-Torpedo Ortillery Individual-ECM PDAF Enhanced-Sensors C PDAF FTL Minelayer Lose 2 Systems:- PDAF Minesweeper AA Ortillery Wave-Gun A Needle-Beam Area-ECM Needle-Missile Pulse-Torpedo Lose 2 Systems:- Damage-Control Submunition Needle-Missile Weasel EMP-Missile Superior-Sensors Needle-Missile Fire-Control A FTL Lose 2 Systems:- Area-ECM Fire-Control ADAF Individual-ECM Needle-Beam B A PDAF Area-ECM Submunition Lose 2 Systems:- Missile Area-ECM Damage-Control Thrust Enhanced-Sensors Damage-Control Individual-ECM Thrust Screen C Lose 2 Systems:- AA Missile Needle-Beam EMP-Missile Wave-Gun Wave-Gun Screen Needle-Missile Minelayer Minesweeper Lose 2 Systems:- EMP-Missile Area-ECM Screen Enhanced-Sensors ADAF Area-ECM B AA Fighter-Bay Fire-Control Lose 2 Systems:- Wave-Gun FTL AA Ortillery Screen AA PDAF Ortillery Nova-Cannon ADAF Lose 2 Systems:- Ortillery Needle-Beam Fighter-Bay Screen Pulse-Torpedo Fighter-Bay Ortillery Wave-Gun PDAF FTL Lose 2 Systems:- Pulse-Torpedo Thrust Fighter-Bay B Damage-Control Area-ECM Missile A EMP-Missile Needle-Beam Lose 2 Systems:- Pulse-Torpedo Area-ECM AA C Damage-Control EMP-Missile Missile Individual-ECM Screen Weasel Lose 2 Systems:- Fire-Control Enhanced-Sensors A Minesweeper Fighter-Bay Weasel Pulse-Torpedo Enhanced-Sensors Thrust Submunition Lose 2 Systems:- EMP-Missile Individual-ECM Fighter-Bay Minesweeper Wave-Gun Minesweeper Nova-Cannon Pulse-Torpedo Weasel Needle-Missile Lose 2 Systems:- Fire-Control Needle-Beam B A Enhanced-Sensors A Damage-Control FTL C AA Lose 2 Systems:- EMP-Missile AA B Thrust Fighter-Bay A FTL Fire-Control B Minesweeper Lose 2 Systems:- Minelayer Damage-Control EMP-Missile Thrust Missile Submunition C ADAF Superior-Sensors Needle-Beam Lose 2 Systems:- ADAF Superior-Sensors Fire-Control Individual-ECM Missile Superior-Sensors Individual-ECM Minesweeper Submunition Nova-Cannon Lose 2 Systems:- Fighter-Bay Weasel Minelayer B Submunition PDAF Minelayer Superior-Sensors C B Lose 2 Systems:- Pulse-Torpedo A Nova-Cannon Missile Minesweeper FTL Pulse-Torpedo Wave-Gun Superior-Sensors Individual-ECM Lose 2 Systems:- Damage-Control A PDAF Weasel Needle-Beam ADAF Pulse-Torpedo Fighter-Bay Thrust Needle-Missile Lose 2 Systems:- Fighter-Bay Minelayer AA Needle-Beam C Superior-Sensors Missile Individual-ECM Pulse-Torpedo Screen Lose 2 Systems:- Nova-Cannon Needle-Missile A AA Needle-Beam Individual-ECM EMP-Missile Needle-Beam Fighter-Bay Screen Lose 2 Systems:- Thrust Submunition C Missile Fire-Control Weasel A Enhanced-Sensors AA Minesweeper Lose 2 Systems:- EMP-Missile Area-ECM Damage-Control Ortillery Nova-Cannon Fighter-Bay Enhanced-Sensors Needle-Beam Individual-ECM Damage-Control Lose 3 Systems:- C Damage-Control Weasel Reflex-Field A Needle-Missile Fighter-Bay AA Weasel Missile Enhanced-Sensors FTL C Individual-ECM A Lose 3 Systems:- A C Fire-Control Minesweeper AA Weasel Minelayer Fighter-Bay Nova-Cannon Ortillery Individual-ECM Pulse-Torpedo Minesweeper Needle-Missile FTL Lose 3 Systems:- Needle-Missile FTL Thrust Minelayer C Individual-ECM Missile Area-ECM Weasel Screen Fire-Control Weasel Area-ECM Superior-Sensors Ortillery Lose 3 Systems:- Missile Individual-ECM Fire-Control Minelayer Wave-Gun ADAF Area-ECM Nova-Cannon Pulse-Torpedo Screen Enhanced-Sensors ADAF Individual-ECM EMP-Missile Fire-Control Lose 3 Systems:- EMP-Missile FTL Pulse-Torpedo Area-ECM Needle-Beam Enhanced-Sensors Fighter-Bay Thrust ADAF Individual-ECM Superior-Sensors Pulse-Torpedo Submunition Fighter-Bay AA Lose 3 Systems:- Area-ECM Fire-Control PDAF Missile Pulse-Torpedo Enhanced-Sensors Damage-Control Superior-Sensors Individual-ECM ADAF Superior-Sensors Enhanced-Sensors Minesweeper Fire-Control Reflex-Field Lose 3 Systems:- Needle-Beam Area-ECM PDAF Missile Pulse-Torpedo Screen Reflex-Field Fire-Control Submunition Wave-Gun Nova-Cannon Submunition Fire-Control AA Superior-Sensors Lose 3 Systems:- Fire-Control Wave-Gun Ortillery Submunition Area-ECM Fire-Control EMP-Missile B PDAF Area-ECM Fighter-Bay Reflex-Field Ortillery PDAF Needle-Missile Lose 3 Systems:- Reflex-Field Nova-Cannon ADAF Individual-ECM C Fire-Control Screen ADAF Needle-Beam Wave-Gun Nova-Cannon Fighter-Bay Thrust FTL PDAF Lose 3 Systems:- Minesweeper Ortillery Enhanced-Sensors ADAF B EMP-Missile Reflex-Field Submunition B Damage-Control Needle-Beam Superior-Sensors ADAF Screen Area-ECM Lose 3 Systems:- Area-ECM Ortillery Damage-Control Nova-Cannon Submunition Fire-Control PDAF FTL Area-ECM Reflex-Field Needle-Beam Missile ADAF Ortillery Fighter-Bay Lose 3 Systems:- FTL Minesweeper Thrust B C PDAF EMP-Missile Fighter-Bay Nova-Cannon Superior-Sensors C Wave-Gun B Superior-Sensors Minesweeper Lose 3 Systems:- Reflex-Field Missile Needle-Beam Submunition EMP-Missile Minesweeper Submunition FTL EMP-Missile C Nova-Cannon ADAF Missile Screen Fighter-Bay Lose 3 Systems:- Submunition PDAF Reflex-Field EMP-Missile Screen C Thrust Enhanced-Sensors Damage-Control Minesweeper Damage-Control Reflex-Field C Wave-Gun Enhanced-Sensors Lose 3 Systems:- Damage-Control ADAF Reflex-Field Needle-Beam B Submunition Thrust ADAF PDAF Nova-Cannon Missile Needle-Beam Reflex-Field Minesweeper C Lose 3 Systems:- Missile C ADAF Reflex-Field Needle-Beam Wave-Gun Reflex-Field FTL Submunition Needle-Beam C Thrust Reflex-Field Submunition B Additions ~~~~~~~~~ In addition to the straight threshold cards you might like to add in the following in the suggested proportions (number of cards) No Effect (5) Draw 2 threshold cards (10) Draw 3 threshold cards (5) Draw 1 event card (10) Optional rule if the FTL drive is destroyed, roll D6 on a 6 the ship explodes due to the titanic forces unleashed, this should be noted on all cards with an FTL system Event Cards ----------- Events are a separate deck of cards which can be picked in response to a threshold card or other mechanism. The number of cards in the deck is as required to give a reasonable spread of events. I would suggest 50 cards as a reasonable selection. Given the smaller frequency of events occuring the event deck is not shuffled. These events can be tailored for your background, here are some generic ideas. The events can fall into the Good or Bad category, mix the deck as appropriate. Bad Events ~~~~~~~~~~ Reactor Hit The main reactor has been hit and the ship blows up unless 6 rolled on 1D6 Computer Down The main computer is overloaded you may either fire or move next turn but not both. If you move you cannot fire, if you fire you cannot change your current course or speed. Fire Control Failure The energy from the last attack have over-loaded the Fire Control circuits. You cannot fire next turn. Thruster Control Failure The energy from the last attack have over-loaded the Maneuvering circuits. You cannot alter course or speed next turn Coolant Leak The main drive coolant lines have ruptured filling the engineering section with lethal gas. Thrust level is reduced by half and you loose a Damage Control team to the gas. Fuel Tank Hit The main fuel tanks rupture and explodes inflicting 1D6 damage. Magazine Hit A weapon magazine is hit and explodes inflicting 1D6 damage. Bridge Hit The bridge is hit an the command crew all killed. The exec takes control from the auxilliary control room, you cannot fire or move from current course for 2 turns. Hull Breach The hull has been breached and air is leaking into space at an alarming rate. Everyone was luckily suited up must now perform their duties in a space suit which impairs their efficieny, some weren't so lucky. Subtract 1 from any to hit rolls until repaired. Keep this card as a reminder until repaired. Yellow Streak Your nerve breaks under the threat of your near destruction by the enemy, you break and run for 2 turns, avoiding all enemy ships and only returning fire if directly fired upon. Paranoia You are gripped by xenophobic paranoia that the enemy are infiltrating your ship and fleet. Your orders are irrational as you don't trust your crew or fleet. Move in a random direction and velocity next turn and fire on the closest ship - regardless of which side its on. After which you are relieved of command by the exec. Mutiny The crew mutiny as they feel they will all die under your command. The ship heads out of the game area at full thrust and only returns fire if fired upon. You try to rally the loyal crew every turn and gain control on 6 on 1D6. Sabotage An enemy agent sabotages your ship you are unable to change course of fire for 1D6 turns. The agent is found and shot. Shields Down The shield controls are fused, all shields drop for the next turn after which you manage to raise them again. Virus Attack The enemy have downloaded a virus across the comm system, you have it contained but it is attacking your defence systems. All defence systems are down for one turn (C PDAF ADAF Shield Reflex-Field) Good Events ~~~~~~~~~~~ Pre-cognition Your high Psi rating gives you a brief glimpse of the immediate future. You may move your ship after all other ships have moved and you don't have to write down its movements orders until after moving. You may keep this card and use it once Miracle Worker Your Damage Control teams perform exceptional feats due to their inspired leadership. All Damage Control rolls on a 5 OR 6 this turn. You may keep this card and use it once Sensor Wizard Your sensor tech is the best in the fleet and manages to deduce amazing things even with the standard kit. Get complete scans of two vessels of your choice within 48 inches. You may keep this card and use it once Marksman Your gunnery officer is the finest in the fleet and manages to produce incredibly accurate fire. Add 1 to every to hit number of a firing phase. You may keep this card and use it once Helmsman Your helmsman really knows how to fly this ship and can out maneuver anyone in the fleet. Add half your current thrust rating to available thrust for one movement phase and no restrictions on the amount of thrust for course changing. You may keep this card and use it once